davedes wrote:
Code:
sound.stop();
Soundly.setSourceAudio(sound.getSource(), 0);
sound.clear();
AL10.alDeleteBuffers(sound.getAudio().getBufferID());
Admittedly not the cleanest solution... I've implemented this a little more nicely in
Slick's Sound.
Well for me it's sufficient!!! It's not a code that should need to be improved or portable to much

I suppose the code you post is more or less the same that is inside
AudioImpl, and what the release method of the Sound class calls, I'm right?
Thanks davedes!