kevglass, it all is inside topic
But I agree that better to place it in one place. Is it possible to add to first post?
2d platformer (jumping from platform to platform, like in mario). Shooting to enemies. Player start somwhere at level. His task is to defend some object near respawn from enemies. Enemies appear oudside visible area of level, and try to get to protected object. If they get, player loose. After each level player get a reward: better weapon/new skill/improved skill/etc. Also enemies will be stronger each level.
It will use cyberpunk setting (implants, computers, etc). Game will be very close to crimsonland gameplay (action, survival, mooving all over the level).
I can't now specify areas of work, but we do something:
orelero going to show us some networking example at the end of week.
irongiant adding some components to sui (I have no idea will we use them or not
i'm writing documentation and disigning game arhitecture.
some other persons provide useful links and ask questions that guide us
After we approve game arhitecture, we will start coding. When 1st palyable version appear we will call artists. Actually I have no idea how it take, but probably 1st release will be somwhere in september.
From my point of view most important thing is something playable. May be editor is the biggest part, but not the critical.
Also I prefer to separate "physics" from i/o. I mean that there will be object Creature that have Sprite, but not Sprite that have coordinates and hitpoints.
I stronly disagree that we shold use another forum. If we use it, we will chat and discuss a lot, but not do. So it will lead to project death. Even if it take 100 pages here, it will be better than separate topic for each idea.
To post things (like documentation, images) better use wiki. So everyone could add and modify it. For source exchanging we need an SVN (not right now, but in nearest future). Also we need some kind of bugtracker (very useful for setting and resolving tasks).