R.D. wrote:
Someone just needs to do some JNI/JNA/BIRDJ magic imho

Otherwise we could also make a format for Slick which hase different channels and a converter which merges different ogg's to the format. But that would mean we need someone really could at sounds programming and compression.
I suppose if you needed a more versatile sound library you can add the
3D Sound System to your project. This would be the same sound system that Minecraft uses. In my opinion I don't really need anything other than OGG and WAV support. So Slick's implementation is more than enough.
Nitram wrote:
My game contains like 40MB OGG music...
Wow. If that's the case I'm not going to worry too much then. I was just comparing my Java game size to what some people claim the average Flash game size is (between 1MB and 5MB) and became a bit jealous. OGG streaming is the way to go! Thanks for the feedback.