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PostPosted: Sat Apr 04, 2009 9:56 am 
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How can I draw on my "ground" layer (which is drawn ingame) a piece of water, and at the same time in my "collision" layer a red X with attribute "blocked" ?

I tried the options but it only draws the same tile on multiple layers but not two different tiles.

Problem is, it is so much work to draw the red x everywhere piece by piece...

In my "Eis" tileset there is my water tile.
In my "abstract" tileset there is my red X for "blocked".

Image
Image

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There is also another solution - only using 1 layer and setting all tiles who block to "blocked" ... which is a lot of work too!

But you can select multiple tiles and set properties. But this does not quite work for me, when i select 10 tiles and set a property, only the top tile property was changed!
I think multiple tile selection is bugged!


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PostPosted: Wed Jun 10, 2009 11:33 pm 
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Nobody working on Tiled anymore?

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PostPosted: Thu Jun 11, 2009 12:10 am 
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b_lindeijer (irc nickname) has been rewriting Tiled using Qt.

I can't answer your question because I'm not quite sure what you are asking.

EDIT: I see what you're asking. It's not possible.

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PostPosted: Fri Sep 04, 2009 6:03 pm 
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You could just auto-calculate the collision mask on a per-tile basis in game, instead of storing that in a tiled map.

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