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 Post subject: Nasa World Wind with TWL
PostPosted: Wed Feb 15, 2012 7:46 pm 
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Joined: Wed Feb 15, 2012 7:41 pm
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Hello to all.
I am newbie in TWL development and World Wind so I am facing some difficulties trying to make that both work together. To be more precise, I need to develop a visual attractive and very rich user interface with an area dedicated to map navigation and I was thinking in using TWL (Java widget API based on OpenGL) to develop the GUI and World Wind for the map area.
I haven't had any problems in embedding World Wind in Swing components but I see that it's not so easy when trying to do the same with TWL componentes.

Does anyone know if this integration is possible? In that case, how?

A lot of thanks in advance.


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PostPosted: Thu Feb 16, 2012 12:08 am 
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Joined: Wed Feb 17, 2010 12:24 am
Posts: 594
If your not using Slick then it a bit simpler since you can just have TWL handle all the input. Just use LWJGL directly. Something like this would be a good start: http://wiki.l33tlabs.org/bin/view/TWL/G ... d+with+TWL

I'm not sure how the rendering NASA World Wind works, but either do it yourself and have TWL rendered on top of it - or if you can render it to an image or what not- then use it within TWL.

If you look at the main demo, he just has an image in a scroll box: http://twl.l33tlabs.org/#demo or you could also just it as the desktop background or render it yourself directly in OpenGL.


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PostPosted: Thu Feb 16, 2012 10:14 pm 
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Joined: Sat Jan 27, 2007 7:10 pm
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Is Nasa World Wind built on JOGL or LWJGL? If it doesn't support LWJGL, you might be out of luck (unless you plan to write a JOGL renderer for TWL).

FengGUI might be an option for JOGL, though...


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