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PostPosted: Wed Aug 15, 2012 4:25 am 
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Joined: Sun Jan 29, 2012 3:35 am
Posts: 17
First of all huge thanks to Kev and the current dev team for making Slick so great, i was about ready to give up on game development after some bad experiences but now im just getting started :)

So: Lightning is a vertical scrolling shoot-em-up (Ikaruga, Raiden etc) with a twist: you can’t shoot. Instead, your ship has a ‘magnet’ which can attract and capture enemy ships, at which point they become friendly (weapons). The problem is the magnet attracts enemy bullets too, and then some tougher enemies have shielding against the magnet – which is when things get really interesting...

Download link (free): http://www.betterwithlasers.com.au, there's also video of another Slick project on there

Screens (keep in mind it looks a lot better in motion with particles)
Image Image

The game took about 6 months on and off to make as a solo project - mostly learning - with all the gfx from scratch and all the sounds from either SFXR or FreeSound. The code was 'vanilla' Slick but Spiegel's Entity class was a life-saver (http://slick.cokeandcode.com/wiki/doku. ... y_tutorial).

So yeah, share your thoughts on anything that comes to mind - especially if any glitches managed to slip through, thanks!


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PostPosted: Mon Aug 20, 2012 12:00 am 
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Joined: Thu Jan 13, 2011 4:42 pm
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Hey! that's really cool. It's a bit hard to play, but I really like the look of the game.

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PostPosted: Mon Aug 20, 2012 12:37 pm 
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Joined: Sun Jan 29, 2012 3:35 am
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thanks, hard to play as in dying a lot? I would have hoped the tutorial makes the first minute or so fairly easy hmm...

ideally you want to get beside enemies (behind is ok but they wont protect you then) to capture them, avoiding their fire and expanding your bullet spread. For larger enemies don't worry about keeping the drones alive (just ram if you have to), only keeping your main craft out of the danger zone. Anyway, cool cool cool


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