Hi there everyone, I have rewritten this post from scratch as of 15/12/2012 as the game has came a long way since the initial post and I'd like to share the most recent information with everyone What is Mirage Realms?
Put simply it is an ambitious 2D retro MMORPG project being developed in Java using a combination of Slick and TWL. It was originally written in Visual Basic 6 and saw great success in the late 90's / early 2000's but later died out due to Microsoft's lack of support for the language (and to be honest, it was a simple game and times moved on). After a long hiatus my ambition is to develop a sequel superior in every aspect, combining modern gameplay mechanics with a retro style to produce something that is fun to play for the casual gamer, but also caters to more hardcore RPG users.Cool I guess... so how far along in development are you?
I estimate it is going to take me around another 6 months before the 'super fun' stuff starts to really take shape. At the time of writing all of the core networking, rendering, input handling, zone management, map editor, AI and database persistence are finished to a good standard and I have started implementing the first interactive mechanics. At the time of writing, this is the most recent screenshot I have demonstrating the lighting, interactive entity system, and general look and feel.So what, it's fully multiplayer?
Certainly is! An silly
amount of time has been put into designing and implementing the architecture of this thing and the entire concept from the very beginning is to be first and foremost a mini MMORPG. All of the core boring behind the scenes stuff has now been written so this is really the point in the project where things start moving visually at fast pace.Image linked as it is quite largehttp://www.mirage-realms.com/devblog/wp-content/uploads/2012/11/testing.pngWhen can I play? How do I keep track of updates?
A community test server will be going up towards the end of January 2013 and it will be open to all members of the community forums over at www.mirage-realms.com
. Incidentally, that's where you will find the development blog where I regularly post progress updates and information regarding the project, there is also a facebook group you can join where I let everyone know there has been a new blog post and more recently a live development tracker using Trello that you can find here
!I have a question / want to support the project
I'm around here often so feel free to ask me anything you like in this thread, if you think it's a question other people following the project might benefit from head over to the Mirage Realms Forums
and ask me there. At the time of writing this is a completely solo project and I have been working with it on and off for the past 12 months (most of the work has been done in the last 3 or 4), I am not currently looking for any development help however I am desperately looking for a decent, affordable graphics artist(s) to start going over my blatantly 'borrowed' tiles. If you fancy donating to the project, there is a paypal donate button hiding somewhere over on the forums. All proceeds go in a 'pot' I plan to use to help towards Server hardware closer to the release date.
I'm not very good at these 'tell us about your project' things
Here's an early picture of me running away from some trolls to distract you.
I hope you find the project interesting and I look forward to seeing you in game some day soon
This project is going Open Source on the 27th of March 2013