NateS wrote:
Cool game!

Was frustrating that the tutorial resets when you die. Also the "next" button keeps jumping around, would be nice if it were always in the lower right corner.
I am going to make a new window-based tutorial which loads from text files. Right now, the tutorial is very outdated.
NateS wrote:
I finally mined some gold and killed a pirate, but that caused my FPS to drop to 1 and it was too choppy to make it back to the dock to buy stuff.

My FPS at the mainmenu was 58, at the starting dock and flying around ~40. I believe using the tractor beam on the gold when I popped an asteroid is what causes the FPS to 1. I was being very careful to collect each gold piece to avoid the slowdown. I had enough to buy missiles and was making my way back to the dock when a pirate attacked, I tried to run, shooting all the way, but the game went choppy, and I crashed into the planet.

I had fought other pirates just fine, so I'm not sure what was different here.
Yes, I don't know why the framerate drops so much when blowing up asteroids. It's either the dust particle system or the gold itself, I think.
NateS wrote:
The tractor beam is cool! It is useful, yet can easily send the gold you want flying off at a million miles per hour.
Yeah, unfortunately the tractor force increases with the square of distance, so getting it really close to the pod causes it to shoot off at incredible speeds.
NateS wrote:
It might be neat to have a visual for the rocketpod's shield, then I'd know when the shield goes down in battle. Plus it could be all glimmery and pretty somehow.

There is a visual. It must not be loading correctly. Its a little rotating shimmery blue sphere.
NateS wrote:
I found it difficult to stop, but only because in my infinite impatience I would hold down the thrusters as I travelled.

I'm thinking about putting a "stop" button that will automatically decelerate your ship. That would make it a bit unrealistic though.
NateS wrote:
I tried to run your game without unzipping the JAR, but your MapSave class file was named "mapSaver.class". After renaming it to "MapSaver.class" I then got "Resource not found: dust.xml". I renamed "Dust.xml" to "dust.xml" and then did the same for "sparkle.xml". Next I got "Resource not found: /rocketpod.png". Decompiling your Game class I see...
Code:
pod = new Image("/rocketpod.png", true);
sentry = new Image("/sentry.png", true);
thrust1 = new Image("/thrusters1.png", true);
planetImage = new BigImage("/planet1.png");
...etc etc...
I believe all of these should not begin with a slash (eg just "rocketpod.png"). The decompilation had some errors so I was not able to recompile a new Game.class file and so this was as far as I could get. If you fix the above errors and post a new JAR we can probably make the JNLP happen.

Wow, I wonder why this happened? That makes no sense. It works for me with those names the same. It must be me IDE.
NateS wrote:
What tools are you using to develop? Are you using an IDE?
Using JCreator LE. I think the workspace system is messing me up. For instance, my workspace is named "Boom" from an earlier version of the game, but it saves a jar as "rocketpod".
EDIT: Also, if you want to play with the map editor press TAB. If you want to pause press P. I don't think I made this clear before. Move around in the map editor using the arrow keys and spawn entities by double-clicking.