I've just uploaded a new version of the game, still no sound but many obvious problems have been solved!
I've changed the movement system so that the pad flicker is gone, and I've added both keyboard and joypad support, when using keyboard the launchkey is Enter and when using Joypad the button 1.
The whole thing goes to ashes when you try out more than one controller in the same session, but I've got a option function planed for the next iteration so that you choose your controllertype before entering the game!
About the Wall problem I think I've solved that to, I think this occured when I got more than one collision in one pass (like first you hit the wall and change the direction of the ball to get of that surface, but right after you have a brick collision to handle that resets the ball direction, and poff you're stuck.) I guess I'll get reports on this if the problem still exist.
That soundapp seems like a sweet tool for on the run sound creation! Got a sweet sound to it so thats totally something I'll use in the future! Thanx for the tip!
Another change in this new version is that I've resized the bricks so that the padding is 1px as mentioned above, I think I've got some problems resolved by doing this, no more ball stuck in invincible bricks, but shit can happen hehe.
hehe I am shy of my coding indeed, but I'm not afraid to show it of in the future, but right now theres a lot of trash in there, and it's not really nicely formated, but I'll fix that up soon! If you are interested in some particular code thingies don't be afraid to PM me and I'll send you the bits you want to look at!
Glad for ya input! More updates to come!
Iä Iä Cthulhu F'taghn!