I'd love some feedback about the combat in the game I am working on. The end goal is a space trader sort of game where combat happens only once every few minutes, and each battle should feel like something relatively significant.
At this point, you can fly around and shoot at another ship (which unfortunately looks exactly like you... I'll fix that soon). The combat doesn't really have the feel that I am going for -- right now it feels very arcadey, and the AI generally kicks my butt because it all comes down to pointing your ship at just the right angle.
There are a few obvious things missing like sound, better feedback for when you hit the other ship or it hits you, better camera transition after you blow up an enemy ship, and the AI turns in the wrong direction sometimes.
I'm mainly interested in people's thoughts about what might make the combat feel more strategic. If you have played Sid Meier's Pirates! games, then the ship to ship combat there is more what I have in mind.
Left/Right to turn
Forward/Back to thrust/reverse
Space to shoot (you can hold it)
R will restart the game if you die.
Esc will quit
You start with 5 times as much health as the AI, so in theory you should be able to kill about 5 of them before they get you...
edit: updated url