G'day guys it has been a while since myself or Benoit updated this thread so we thought it might be time.
So, we have added a lot of new features and worked out some bugs in game. Probably the biggest feature that was added is the instanced town quest. It still needs a bit more work, but it's playable. Basically it's a quest to defend the main town level gets turned into a battle zone and you have to defend from waves of creeps after you/your party completes it everything goes back to normal.
Ben is also working on an animation editor at the moment so we'll have some awesome looking attack animations. Similar to Crono Trigger so there will be joined attacks on enemies.
We have finally got around to changing the tree in game also to something more suitable. I took me about 6 attempts to make the new tree.
Here's a screenshot of the new tree and a few of us messing around.
This screenshot is of the newly added barber. Ben added support in scripting for changing your head and what not as I made a ton of new heads the other night. The bodies and heads on the players are a bit blurred because of the breathing effect we have.
This is the mockup I made for the new inventory. Not implemented yet, but will get done after the animation editor.
