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PostPosted: Thu Nov 18, 2010 7:06 pm 
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Joined: Mon Jan 25, 2010 10:33 am
Posts: 37
Hello there everyone. I'm quite new to Slick programming, but I beleave some of you now know me a little bit, because I keep asking all kinds of questions here on Slick forums.

Anyhow, I would like to share a demo of the game I'm working on with you.

What is it?
The game is called Endless World. In some distant point in the future, it should become a full-fledged Multiplayer Online Role Playing Game, where all users can add thier own stuff in it. The idea is that all users can map new area's, and that the world more or less keeps expanding(when getting at the 'end' of the world, a new empty part is created that the current player can put full of objects. Also all players will be able to create all kinds of objects.

However, right now it is far from finished. At this point, it is a single player demo with the following things in it:
-The player can move with the Direction Buttons.
-When the player has a higher on-screen y position as other non-ground objects, the player is rendered behind those objects
-The player cannot move trough specific parts of objects(defined collisionboxes)
-When getting at the edge of one part of the map, a new part is created
-Autotiles are supported.
-All images are loaded from the Internet, and not from your harddisk, in a seperate Thread. At this point the game is significant slower before they are loaded, but later this system will only be used when loading a NEW area, and then the lag isn't that high.
-Lightning Support(thanks to kova and kev for the system). In this demo,Using the W/S, E/D and R/F keys can add/lower the current color of the fog's RGB, in that order. T/G highen/lower the current Alpha of the fog. 3/4 make the lanterns in the game give/less more light, and 1/2 change the lightning-resolution(smaller=nicer but slower).


I'm curious about what you guys think. Also, the code is far from optimalized, and probably slow. However, it might be faster on your computer because my computer is kind of old. With lightning on it runs for about 25 FPS(with standard lightning-resolution of 32pixels), when Alpha is set to max so lightning is turned off, it runs about 35 FPS.

The Download Link for Pre-Alpha Version 0.34.4:


http://dl.dropbox.com/u/4084482/Version%200.34.5.rar



~RJ

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PostPosted: Sun Nov 21, 2010 7:45 pm 
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Joined: Mon Jan 25, 2010 10:33 am
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Wait... why is nobody interested?! :o

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PostPosted: Sun Nov 21, 2010 7:48 pm 
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Webstart or Applet please.

Kev


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PostPosted: Mon Nov 22, 2010 3:43 am 
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Joined: Fri Jul 20, 2007 9:25 am
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Location: Croatia
screenshot also please
I've lost interest on commenting on really early versions as the game is not nearly what it should be so anything you say will be very obvious so author's answer will be "yeah I got that in plan"


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PostPosted: Mon Nov 22, 2010 9:36 am 
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Posts: 574
Yup, screenshot(s) would be nice. They are usually a good encouragement to try out the game.

Also Java developers are usually really lazy when it comes out to trying games, they're use to their 1-2 clicks to start a game (applet/jws). Downloading a zip, extracting it and then running it usually proves too much for them :)


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PostPosted: Tue Nov 23, 2010 8:50 pm 
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Joined: Thu Nov 18, 2010 9:03 pm
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Location: Florida
I am also very interested in seeing this

However, due to complicated reasons, I cannot open .rar files at the moment... so I need webstart or .jar or something else other than a rar


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PostPosted: Sun Nov 28, 2010 1:07 pm 
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Joined: Mon Jan 25, 2010 10:33 am
Posts: 37
Allright, for all the lazy people :P :

Image
The player in the light of a street light

Image
The same place, but now at day

Image
Another fog color. Also, displays autotiles.



I'll try creating a Webstart demo soon.

~RJ

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PostPosted: Sun Nov 28, 2010 9:45 pm 
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Joined: Wed Feb 17, 2010 12:24 am
Posts: 594
Looks nice! Tempted me to download the .rar, but link doesn't seem valid anymore.


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