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PostPosted: Tue Dec 01, 2009 2:17 am 
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Hey boys and girls, check out my latest game, Phantasy Blade!

Image
Image
Image

You can play it here!


Last edited by CyanPrime on Thu Nov 11, 2010 8:46 pm, edited 3 times in total.

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PostPosted: Tue Dec 01, 2009 7:49 am 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1313
Location: Italy
System: winXp sp3, java 1.6.0_11, firefox 3.5

Points: 61500

Log:

Code:
JNLP JREDesc in Component ignored: http://slick.cokeandcode.com/demos/slick-ext.php
JNLP JREDesc in Component ignored: http://slick.cokeandcode.com/demos/slick-ext.php
Tue Dec 01 08:38:40 CET 2009 INFO:Slick Build #269
Tue Dec 01 08:38:40 CET 2009 INFO:LWJGL Version: 2.0b1
Tue Dec 01 08:38:40 CET 2009 INFO:OriginalDisplayMode: 1280 x 1024 x 32 @60Hz
Tue Dec 01 08:38:40 CET 2009 INFO:TargetDisplayMode: 800 x 600 x 0 @0Hz
Tue Dec 01 08:38:41 CET 2009 INFO:Starting display 800x600
Tue Dec 01 08:38:41 CET 2009 INFO:Use Java PNG Loader = true
Tue Dec 01 08:38:41 CET 2009 INFO:Found 0 controllers
Tue Dec 01 08:38:41 CET 2009 INFO:Initialising sounds..
Tue Dec 01 08:38:43 CET 2009 INFO:- Sound works
Tue Dec 01 08:38:43 CET 2009 INFO:- 30 OpenAL source available
Tue Dec 01 08:38:43 CET 2009 INFO:- Sounds source generated


Bug: no one

Comments:
- let me run.. walk only is too slow
- enemy when hurt continue to move, why not add a "dazed" state?
- more weapons :D

what are your future plan for this game?

if you credit me, please include my blog :D

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PostPosted: Wed Dec 02, 2009 10:21 pm 
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updated screenshot. WIP of alpha 3


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PostPosted: Thu Dec 03, 2009 7:32 am 
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Phantasy Blade Alpha 3 released!
*new hud
*new boss (temp)
*new dash attack (press X)

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play it here!


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PostPosted: Tue Dec 08, 2009 1:03 am 
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I've been told that Phantasy Blade's screen shows too much and things are too small, so I zoomed it in. Please tell me if it's better or worse? http://imgur.com/rmM7E.png


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PostPosted: Thu Dec 10, 2009 1:14 pm 
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Location: Italy
cyan.. as my last comment, please let player run: moving is tooo slow :(

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PostPosted: Thu Nov 11, 2010 8:49 pm 
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Okay, added new puzzle elements, rewrote the collision detection for everything, added moveable blocks, keys, locks, new enemy AI.

You can press X to dash once you have the sword.

Graphics are temp.

Please let me know what you think!

First post has been updated with new screenshots, and a link to the newest version.

Sig has been updated with link to newest version.


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PostPosted: Thu Nov 11, 2010 10:34 pm 
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Joined: Tue Mar 03, 2009 11:53 pm
Posts: 123
Hi

There seems to be an error:

Code:
javaws http://cypri.phppoll.org/java/phantasyblade.jnlp
netx: Unexpected net.sourceforge.jnlp.ParseException: Invalid XML document syntax. at net.sourceforge.jnlp.Parser.getRootNode(Parser.java:1203)


Running on Linux 32 bit. I don't know if it's just me.

ciao!

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PostPosted: Thu Nov 11, 2010 10:39 pm 
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Carotinho wrote:
Hi

There seems to be an error:

Code:
javaws http://cypri.phppoll.org/java/phantasyblade.jnlp
netx: Unexpected net.sourceforge.jnlp.ParseException: Invalid XML document syntax. at net.sourceforge.jnlp.Parser.getRootNode(Parser.java:1203)


Running on Linux 32 bit. I don't know if it's just me.

ciao!
I'll boot on to my linux to check this out, in the mean time try these solutions:

http://ubuntuforums.org/showpost.php?p= ... stcount=44
http://forum.servoy.com/viewtopic.php?f ... 933#p79565


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PostPosted: Thu Nov 11, 2010 11:26 pm 
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Carotinho wrote:
Hi

There seems to be an error:

Code:
javaws http://cypri.phppoll.org/java/phantasyblade.jnlp
netx: Unexpected net.sourceforge.jnlp.ParseException: Invalid XML document syntax. at net.sourceforge.jnlp.Parser.getRootNode(Parser.java:1203)


Running on Linux 32 bit. I don't know if it's just me.

ciao!


Okay, I got it to work by switching from openJDK to sun's JDK (Or rather JRE), so you need to download and install sun's JDK or JRE and you might need to run this to switch to sun's JDK or JRE:

Code:
sudo update-java-alternatives -s java-6-sun


After that it should run.


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PostPosted: Fri Nov 12, 2010 2:50 pm 
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Joined: Sat Aug 16, 2008 7:04 pm
Posts: 117
The GUI is confusing with the many colors.
Opponents just damage me without animation?!

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PostPosted: Sat Nov 13, 2010 2:38 am 
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Hardcore wrote:
The GUI is confusing with the many colors.
Opponents just damage me without animation?!


Hud will be better in the next version, and yes. Just like the old Zelda.


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PostPosted: Fri Feb 04, 2011 2:38 pm 
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Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1313
Location: Italy
hi again :D

please make ESC key to pause game, not close it :D

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