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 Post subject: SlimeSlayer
PostPosted: Thu Nov 18, 2010 4:23 pm 
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Joined: Thu Nov 18, 2010 4:04 pm
Posts: 24
Location: France
Hi
This is my first game made with Slick:

Slime Slayer
Slime Slayer is an arcade shooting game. Your goal is to defeat 20 waves of evil slimes.
There is a new slime type each level, and a boss slime every 5 levels.
There are 12 weapons that you can buy and upgrade from level 1 to level 5. You can equip up to 3 weapons.
Good luck!

Controls
WASD or Arrows : Move
Left mouse buttons : Shoot weapon assigned to Left button
Right mouse buttons : shoot weapon assigned to Right button
Shift : Defend (blocks damage and effects from enemies attacks)
Space : Pause game and go to Shop/Upgrades screen

Download

Screenshots
Game Screenshot 1
Game Screenshot 2
Shop Screenshot


Last edited by Chacalz on Sun Dec 26, 2010 4:12 pm, edited 2 times in total.

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 Post subject:
PostPosted: Fri Nov 19, 2010 1:55 am 
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Joined: Fri Sep 11, 2009 1:14 am
Posts: 37
If you're going to use a jnlp file why not just make it a web-start, instead of a download?


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 Post subject:
PostPosted: Fri Nov 19, 2010 3:02 am 
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Location: France
CyanPrime wrote:
If you're going to use a jnlp file why not just make it a web-start, instead of a download?


I was going to host it on a website (justfree.com), but it is dead... unless there's another free hosting website?


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 Post subject:
PostPosted: Fri Nov 19, 2010 7:38 am 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1313
Location: Italy
try googlecode.com you can put your jnpl, all your jars and your souce code too :D

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 Post subject:
PostPosted: Sat Nov 20, 2010 4:23 am 
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Joined: Thu Nov 18, 2010 4:04 pm
Posts: 24
Location: France
Ok, the game has been hosted to googlecode. I'll edit the download link as soon as it works.
By the way, have you tested it?


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 Post subject:
PostPosted: Mon Dec 20, 2010 5:46 pm 
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Joined: Thu Nov 18, 2010 4:04 pm
Posts: 24
Location: France
hm, just noticed the link was dead, I uploaded it again.
I'll be back with a new game in january.


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 Post subject:
PostPosted: Mon Dec 20, 2010 7:55 pm 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1313
Location: Italy
I've tested it, but why download a zip with game and launch jnpl ?
Webstart is designed to be useful on web.. I'm confused :?

anyway game is faaar more better than it's graphics, I mean that gameplay, many enemies, big bosses.. really good :D

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 Post subject:
PostPosted: Mon Dec 20, 2010 11:38 pm 
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Joined: Thu Nov 18, 2010 4:04 pm
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Location: France
Gornova81 wrote:
I've tested it, but why download a zip with game and launch jnpl ?
Webstart is designed to be useful on web.. I'm confused :?


I've tried to host it on googlecode, I start the jnlp online, and the game crashes while loading resources... and can't find the solution.
the other thing is, the jar must be executed with the "java.library.path" option, and the jnlp can do it.

Gornova81 wrote:
anyway game is faaar more better than it's graphics, I mean that gameplay, many enemies, big bosses.. really good :D


thanks, well I'm a newbie with graphics, I use only Paint...


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 Post subject:
PostPosted: Tue Dec 21, 2010 7:34 am 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1313
Location: Italy
Maybe this can help you:

http://code.google.com/p/jpacman/downlo ... nse05.jnlp

and it's working (at least for me with Java 6 and Windowx xp sp3): all my jars are on googlecode and put a reference in jnpl

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 Post subject:
PostPosted: Tue Dec 21, 2010 9:59 am 
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Joined: Wed Feb 17, 2010 12:24 am
Posts: 594
Nice game.

Why not a full screen version with higher res?

I played though to the big green boss; think he is level 4 or 5 but couldn't defeat him even with a few play though with different weapons.

Might frustrate players. Step up the difficulty a bit each level -- not enough they get bored; to much they get frustrated. The levels up to that point seemed a good balance and was pretty fun, but that big green guy is over powered.

That's the only suggestions I have. Oh, better graphics and sounds would add a lot of course.

Also display an effect when you hit a monster so the player knows it is connecting. Even a simple image.flash() whatever for 100 ms would be enough.


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 Post subject:
PostPosted: Tue Dec 21, 2010 5:08 pm 
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Location: France
dime wrote:
I played though to the big green boss; think he is level 4 or 5 but couldn't defeat him even with a few play though with different weapons.

Might frustrate players. Step up the difficulty a bit each level -- not enough they get bored; to much they get frustrated. The levels up to that point seemed a good balance and was pretty fun, but that big green guy is over powered.


I have to agree that he is a bit overpowered. Your max health is 70 HP at level 5, and his shots inflict 18 damage. 4 hits kill...
Stay away from him, so you can dodge his shots easily. Don't forget to press shift before you are hit: you'll take only 25% of the damages (4 or 5 HP in the boss's case)

dime wrote:
That's the only suggestions I have. Oh, better graphics and sounds would add a lot of course.

Also display an effect when you hit a monster so the player knows it is connecting. Even a simple image.flash() whatever for 100 ms would be enough.


Ok, I might create a 1.1 version for next week or this week end, if I have time.


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 Post subject:
PostPosted: Sun Dec 26, 2010 4:16 pm 
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Joined: Thu Nov 18, 2010 4:04 pm
Posts: 24
Location: France
Version 1.1 released. Download link on first post edited.

Changes:
- new resolution: 800x600
- .jnlp file removed, launch from .jar file
- minor image changes (more planned in v1.2)
- white flash effect when player or enemy is hit
- easy difficulty mode: +20% slime respawn delay, -20% slime HP
- hard difficulty mode: +40% slime HP
- some enemies are weaker, especially the lv 5 boss which will inflict 12 damage instead of 18 (also since the resolution is higher, dodging shots might be easier)


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