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 Post subject: Doxical, upcoming game.
PostPosted: Sun Mar 04, 2012 3:45 pm 
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Joined: Thu Mar 01, 2012 5:11 pm
Posts: 3
Hey Slick Community,

My names Radox, obviously I am new... To the forums at least. I wanted to share a little bit of what I have been working on the last week with you guys and I hope it gets a little buzz going.

For some background quickly I did 3 years in computer programming at a college. I've only done game programming as a hobby since Mirage Source was released for Visual Basic 6.0 way, way back. Since then I've moved on to jwjgl, slick2d, XNA played around with a bunch of things until I set my eyes on what I really needed to create my vision.

The game itself is based on an older game, to be more exact a mod that was made for an older game. I am not going to say anymore about what the actual game is as I'm going to release that a little bit more down the road, without further ado, I present to you WIP (Doxical).

Image

Libraries I am using include:
NettyIO,
Slick2D,
Connector/J.

So far I have programmed most of the necessary features into a custom set of GUI classes, to show this off I give you the login screen:

Image

The GUI is programmed in such a way where you have a manager which holds instances of window classes (LoginWindow, ChatWindow, etc.) from there it sends draw and update to the windows that need it in return the windows hold instances of components (TextBox, Label, etc.).

I also have the networking classes completed however it is hard to show examples of that.

The first image you saw was the intro screen which fades in and fades out, then calls for the second state to appear (login window).

Finally, I leave you all with a little clue as to show it may not be what you expect. The next state will be a menu which includes a Play button which will lead you to a game lobby where you can find, join and create instances of the game. The maximum players in each game will be 9. The menu also has a create option where you can create, what we will call... levels, for now.

More to come,
Radox.


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PostPosted: Sun Mar 04, 2012 10:10 pm 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1317
Location: Italy
welcome, ehm, strange presentation without any information about game and gameplay, we'll see :D

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PostPosted: Sun Mar 04, 2012 11:52 pm 
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Joined: Sun Oct 11, 2009 8:53 pm
Posts: 219
welcome mate!

but you should at list explane alittle bit more about the game type, online,offline, rpg...
give us somthing :)


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PostPosted: Mon Mar 05, 2012 12:42 am 
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Joined: Thu Mar 01, 2012 5:11 pm
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Quote:
Play button which will lead you to a game lobby where you can find, join and create instances of the game. The maximum players in each game will be 9.


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PostPosted: Mon Mar 05, 2012 7:17 am 
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Joined: Sat Jan 14, 2012 1:05 pm
Posts: 28
Location: Leipzig, Germany
Doxical sound like Log!cal (Rainbow Arts, 1991) to me but from the few provided screens it seems to be something completely different.

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PostPosted: Mon Mar 05, 2012 5:31 pm 
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Joined: Thu Mar 01, 2012 5:11 pm
Posts: 3
Alright straight up, because it's such a big project and I have no idea when/if I will ever complete it.

It's planned to be a redone version of Tower Defense (Warcraft III Mod style). Where the players connect to a main server which helps them find other players who are hosting games. Also, it comes packed with a level editor where you can create your own maps. then when you connect to a host who has a custom map up it downloads the information needed to run that map and you play with whoever else has connected.

I'm really, really interested in this project and have about a year where I still have some spare time to create it. I'm hoping in that year I get far enough to have at least something tangible.

Wish me luck!


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PostPosted: Tue Mar 06, 2012 8:11 am 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1317
Location: Italy
Good luck and keep it simple!!
In my experience bigger project means bigger motivation to finish it :D

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