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 Post subject: Call of Derpy
PostPosted: Thu Feb 16, 2012 8:18 pm 
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Joined: Fri Jan 13, 2012 4:24 pm
Posts: 10
Call of Derpy

http://krondogames.com/CallOfDerpy.html

Direct download:
http://krondogames.com/CODerpy.zip

Call Of Derpy is a first-person singleplayer sidescrolling shooter.
Current Features:
Shark gun
2 Types of Enemies
Gun powerup
Life Powerup
6 Levels with different backgrounds
Different looking bosses at the end of each level
Story: The world has become infested with mouthbreathers. You are flying on a hoverboard (those are due to be released in 2015 but you have access to the prototype. Needing a way to kill off the mouthbreathers, you befrend a shark that can shoot fireballs. The two of you must travel different lands to exterminate the mouthbreathers before they derp all over the world, making you rage. You will face many challenges along the way.
Currently Call of Derpy in a playable Beta build.
Controls are:
W - Move up
S - Move down
A - Move left
D - Move right
Mouse - Aim at the bad guy
Mouse button (left)- Shoot
Right now in beta, if you die you must close the game out since there is no game over screen.
If you beat the game you may continue to level 1, keeping your current score
This beta only supports Windows at the moment (XP and up).


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 Post subject: Re: Call of Derpy
PostPosted: Mon Feb 20, 2012 8:16 pm 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1317
Location: Italy
LOL!
Nice little game (I notice you are using MarteEngine with Slick, please credit it, tbanks!), no bugs for now :D

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 Post subject: Re: Call of Derpy
PostPosted: Tue Feb 21, 2012 2:39 pm 
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Joined: Sun Dec 25, 2011 5:48 pm
Posts: 34
Love the humor in this game :P

Some feedback:

- Aiming felt a little wierd sometimes. It didn't shoot where I aimed.
- On level 4, it was impossible to see the LOLs because of the red background. Also the background would sometimes switch to blue I think on that level.
- Oh god my finger. Please let me be able to hold down the mouse button. I don't know but is the fire rate capped? Or can I make a macro for my mouse and shoot 100 times every second? Might want to fix that if thats the case.

Thats all I can come up with for now. :)


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 Post subject: Re: Call of Derpy
PostPosted: Wed Feb 22, 2012 2:57 pm 
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Joined: Fri Jan 13, 2012 4:24 pm
Posts: 10
Gornova81 wrote:
LOL!
Nice little game (I notice you are using MarteEngine with Slick, please credit it, tbanks!), no bugs for now :D


Will do, I was going to put some credits in the title screen when it's done.


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 Post subject: Re: Call of Derpy
PostPosted: Wed Feb 22, 2012 2:59 pm 
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Joined: Fri Jan 13, 2012 4:24 pm
Posts: 10
Epicbo wrote:
Love the humor in this game :P

Some feedback:

- Aiming felt a little wierd sometimes. It didn't shoot where I aimed.
- On level 4, it was impossible to see the LOLs because of the red background. Also the background would sometimes switch to blue I think on that level.
- Oh god my finger. Please let me be able to hold down the mouse button. I don't know but is the fire rate capped? Or can I make a macro for my mouse and shoot 100 times every second? Might want to fix that if thats the case.

Thats all I can come up with for now. :)


I agree with the sore thumb. Having to debug this game and adjust gameplay, I have played this game more times than I want.

I'm going to make better weapons/powerups, and maybe have the rapid fire as a powerup feature. That way there is a reward for the powerup and an (opposite of reward) for getting hit, besides losing health.


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 Post subject: Re: Call of Derpy
PostPosted: Wed Feb 22, 2012 4:20 pm 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1317
Location: Italy
armper wrote:
Gornova81 wrote:
LOL!
Nice little game (I notice you are using MarteEngine with Slick, please credit it, tbanks!), no bugs for now :D


Will do, I was going to put some credits in the title screen when it's done.


remember to send me a line so i can put your game on MarteEngine github wiki when your game is finished

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Blog | Last game Gravity Duck tribute | In progress Gravity Duck tribute


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