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PostPosted: Sat Feb 17, 2007 9:42 pm 
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Slick Zombie

Joined: Sat Jan 27, 2007 7:10 pm
Posts: 1469
Recently I started on a clone of BallPuzzle for a school assignment. I chose to use Slick instead of Java2D because I felt it would run much smoother and would be easier to add sounds, particle effects, etc. The sprites were made in Photoshop.

Webstarts are now up! If you want to play your own custom maps you'll need to grab the full distribution.
Play Game
Open Level Editor

Below is a small About page which includes a guide on creating custom maps.
http://myjavaserver.com/~davedes/bpuz/

Here's the full distribution, including source.
http://code.google.com/p/bpuz/downloads/list





Older Stuff...
Here's a low-res screen of the level editor:
Image


Last edited by davedes on Fri Mar 16, 2007 12:33 am, edited 3 times in total.

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PostPosted: Thu Mar 15, 2007 11:20 pm 
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Slick Zombie

Joined: Sat Jan 27, 2007 7:10 pm
Posts: 1469
Updated. Webstarts work and full distribution is just about finished.

Please give me a shout if there are any problems or if you think your map is worthy of being in the webstart demo.


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PostPosted: Fri Mar 16, 2007 6:25 pm 
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Oldbie

Joined: Sat Nov 18, 2006 3:11 pm
Posts: 254
Location: Helsinki
first very good work Dave ! I just tryed the game but not the map editor. Everything looks smooth and a pleasure for eyes :wink: .
For the main menu i get some chars cropped :? .
You should put some moving enemies so the player has to synchronize his moves with them :wink: and add some new stuffs.


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PostPosted: Sat Mar 17, 2007 12:48 am 
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Regular

Joined: Fri Dec 22, 2006 7:49 pm
Posts: 113
Location: US
Good stuff here. :)

Every time I tried to play a custom map, it just exits. Should the editor save the maps to a default location for the game?

A block type that broke after being hit once would be cool.

A timer for score.

A longer music track on the main menu.

Animated background. Maybe alpha transparency behind the board.

Great work.

DrA>

PS - Where'd you get the graphics?


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PostPosted: Sat Mar 17, 2007 1:13 am 
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Slick Zombie

Joined: Sat Jan 27, 2007 7:10 pm
Posts: 1469
Thanks for the comments and suggestions. :) The assignment is due sometime next week so I doubt I'll have time to add much before I hand it in. Hopefully I'll continue adding to it afterwards, though.

This is the first full game I've programmed, and unfortunately I made poor decisions in the coding practices. Game content is hard to add, it would require a lot of code refactoring. Ah well, I'll learn from these mistakes and hopefully my next game will be easy to extend.

orelero wrote:
For the main menu i get some chars cropped :? .

Heh yea that was a bug with Hiero or AngelCodeFont or something. I'll see if I can fix them up somehow, I heard kev mention something about padding.

Quote:
Every time I tried to play a custom map, it just exits.

Ah sorry, not sure how I missed that on the webstart. I'll fix it up now..

Quote:
A timer for score.

Good suggestion. I'll see if I can get around to this.

Quote:
A longer music track on the main menu.

Heh yep I still gotta change the sounds around, trying to find some that fit well is harder than I thought. :)

Quote:
Animated background. Maybe alpha transparency behind the board.

Sounds good.

Quote:
PS - Where'd you get the graphics?

Made 'em in Photoshop with brush & shape tools.


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PostPosted: Sun Mar 18, 2007 12:27 am 
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Slick Zombie

Joined: Sat Jan 27, 2007 7:10 pm
Posts: 1469
Fixed the user maps issue


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PostPosted: Mon Apr 09, 2007 4:01 am 
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Joined: Mon Mar 19, 2007 9:29 pm
Posts: 74
davedes, can I use your code for my project?

Actually I want just to change IngameState to do what I need. So artists could start to make graphics for game, and levelmaker levels. And I don't need to make everything from beggining. :)

We make 2d platformer with some rpg elements. And later we'll change all code to our own. 8)

Or maybe there is another game with source that I can look at? Preferably with phys2d integrated :roll:


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PostPosted: Mon Apr 09, 2007 6:00 am 
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Slick Zombie

Joined: Sat Jan 27, 2007 7:10 pm
Posts: 1469
Sure, just give credit and please don't make another BallPuzzle-type game.. I'm sick of them :P haha


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