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PostPosted: Sat Nov 26, 2011 9:38 pm 
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Joined: Wed Sep 07, 2011 5:02 pm
Posts: 36
Location: Netherlands
Hey all, I've just finished version 2 of the first game I've ever made. It's inspired by the popular Tetris, but with some small twists. The new version has much better graphics, an improved gui system (entirely built by me), a settings menu, nice transitions, multiple level sizes, and more... Oh, and it's 100% free.

I still love working with Slick 2D, it's been a breeze so far :D

Feel free to play! I'd appreciate any feedback, especially on problems / exceptions you may encounter, even though I've tested this reasonably well. It runs on Windows and should run on Mac OS X and Linux, though I have not tested it on these platforms.

Features:
    - Inspired by the legendary game of Tetris
    - Complete a line of blocks of a single color and get triple points!
    - Five different level sizes available: from tiny (for a fast game) to huge (for the really, really patient)
    - High scores for each level size
    - Available for both Windows, Mac OS and Linux

Download it here:
http://www.grunnt.nl/?page_id=21

Please let me know if you encounter any problems! In case of problems, there should be an file named error.log in the game directory where you can find more details. My next project will be a bit more challenging and a bit more original, and will involve conquering the galaxy and pew pew lasers :mrgreen:

Screenshots:

Image
The main menu

Image
A small level

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Researcher & game development hobbyist.
http://www.grunnt.nl


Last edited by Bas on Tue Nov 29, 2011 11:23 pm, edited 2 times in total.

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PostPosted: Sun Nov 27, 2011 7:57 pm 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1313
Location: Italy
Nice tetris clone, if can I suggest add some "powers" to collect and keep gameplay interesting, see for reference multitris (http://multitris.swapgeek.com/)

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PostPosted: Mon Nov 28, 2011 2:16 pm 
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Joined: Wed Sep 07, 2011 5:02 pm
Posts: 36
Location: Netherlands
Thanks! Multitris looks interesting, with all the cooperative and other nice extra's. Im looking forward to working on a more original game though, not based on tetris. For now I try to debug this one, and improve deployment where possible.

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http://www.grunnt.nl


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PostPosted: Mon Nov 28, 2011 2:22 pm 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1313
Location: Italy
Yeah what I mean is add some bonuses to change gameplay. Multitris do this, for example with nuke, split and so on..

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PostPosted: Tue Nov 29, 2011 10:11 pm 
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Joined: Wed Sep 07, 2011 5:02 pm
Posts: 36
Location: Netherlands
Ah sorry, I was a bit vague. My main goal for this game was to make a game that was actually finished, and it feels really good to have one done now. Extra bonuses would make things more interesting, but I think I'd rather focus on developing a next game, which may be more original.

I'm still struggling to get the deployment polished up a bit. I've been reading up on using Ant, One-Jar and ProGuard to automate and improve things a bit. These turned out to all be great and easy to learn tools, and now the game jar is much cleaner, optimized and includes the native DLLs that are extracted at runtime. And even better, I can now consistently make a nice deployment package. For the gameplay experience, not much should have changed.

One more thing: I'm working on a nice new mac and linux version that works (generated through my fancy new build.xml file), but that still needs a little time.

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Researcher & game development hobbyist.
http://www.grunnt.nl


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PostPosted: Tue Nov 29, 2011 11:22 pm 
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Joined: Wed Sep 07, 2011 5:02 pm
Posts: 36
Location: Netherlands
I just uploaded new ZIP files for win, mac and linux. The windows and linux versions now also include the newest LWJGL DLLs in both 32bit and 64bit. (http://www.grunnt.nl/?page_id=21)

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http://www.grunnt.nl


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