Hey Slick Community,
My names Radox, obviously I am new... To the forums at least. I wanted to share a little bit of what I have been working on the last week with you guys and I hope it gets a little buzz going.
For some background quickly I did 3 years in computer programming at a college. I've only done game programming as a hobby since Mirage Source was released for Visual Basic 6.0 way, way back. Since then I've moved on to jwjgl, slick2d, XNA played around with a bunch of things until I set my eyes on what I really needed to create my vision.
The game itself is based on an older game, to be more exact a mod that was made for an older game. I am not going to say anymore about what the actual game is as I'm going to release that a little bit more down the road, without further ado, I present to you WIP (Doxical).

Libraries I am using include:
NettyIO,
Slick2D,
Connector/J.
So far I have programmed most of the necessary features into a custom set of GUI classes, to show this off I give you the login screen:

The GUI is programmed in such a way where you have a manager which holds instances of window classes (LoginWindow, ChatWindow, etc.) from there it sends draw and update to the windows that need it in return the windows hold instances of components (TextBox, Label, etc.).
I also have the networking classes completed however it is hard to show examples of that.
The first image you saw was the intro screen which fades in and fades out, then calls for the second state to appear (login window).
Finally, I leave you all with a little clue as to show it may not be what you expect. The next state will be a menu which includes a Play button which will lead you to a game lobby where you can find, join and create instances of the game. The maximum players in each game will be 9. The menu also has a create option where you can create, what we will call... levels, for now.
More to come,
Radox.