Hi,
My game is using offscreen buffers to render stuff, however, when I create an image and try to access the "Graphics" object, I keep having the following stack :
Code:
11-11 03:37:23.120: E/AndroidRuntime(1897): FATAL EXCEPTION: GLThread 157
11-11 03:37:23.120: E/AndroidRuntime(1897): java.lang.NoClassDefFoundError: org.lwjgl.opengl.Pbuffer
11-11 03:37:23.120: E/AndroidRuntime(1897): at org.newdawn.slick.opengl.pbuffer.GraphicsFactory.init(GraphicsFactory.java:42)
11-11 03:37:23.120: E/AndroidRuntime(1897): at org.newdawn.slick.opengl.pbuffer.GraphicsFactory.createGraphics(GraphicsFactory.java:120)
11-11 03:37:23.120: E/AndroidRuntime(1897): at org.newdawn.slick.opengl.pbuffer.GraphicsFactory.getGraphicsForImage(GraphicsFactory.java:91)
11-11 03:37:23.120: E/AndroidRuntime(1897): at org.newdawn.slick.Image.getGraphics(Image.java:444)
11-11 03:37:23.120: E/AndroidRuntime(1897): at org.tsug.ta.renderer.PanelRenderer.<init>(PanelRenderer.java:71)
11-11 03:37:23.120: E/AndroidRuntime(1897): at org.tsug.ta.renderer.TetrisAttackRenderer.<init>(TetrisAttackRenderer.java:41)
11-11 03:37:23.120: E/AndroidRuntime(1897): at org.tsug.ta.game.TetrisAttackGame.init(TetrisAttackGame.java:50)
11-11 03:37:23.120: E/AndroidRuntime(1897): at org.newdawn.slick.GDXGameContainer.create(GDXGameContainer.java:134)
11-11 03:37:23.120: E/AndroidRuntime(1897): at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:265)
11-11 03:37:23.120: E/AndroidRuntime(1897): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1428)
11-11 03:37:23.120: E/AndroidRuntime(1897): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1189)
Has anyone managed to get that working ? It seems that offscreen buffers are not supported since it complains about lwjgl and I think the GL part is managed by gdx.
Any help would be appreciated

Thanks