Slick Forums

Discuss the Slick 2D Library
It is currently Wed May 22, 2013 1:28 pm

All times are UTC




Post new topic Reply to topic  [ 2 posts ] 
Author Message
PostPosted: Thu Aug 16, 2012 12:40 am 
Offline
Game Developer
User avatar

Joined: Tue Nov 21, 2006 4:46 am
Posts: 619
Location: Iceland
Artemis is now using BitSet internally instead of long, removing the limit of only 64 types of components and systems.

I've updated StarWarrior as well.


Please test and report of any performance issues.


Top
 Profile  
 
PostPosted: Thu Aug 16, 2012 3:15 am 
Offline

Joined: Fri Jul 13, 2012 9:59 pm
Posts: 25
appel wrote:
Artemis is now using BitSet internally instead of long, removing the limit of only 64 types of components and systems.

I've updated StarWarrior as well.


Please test and report of any performance issues.


No performance issues noticed. If it was, at least on my end was lower then 2% on framework itself.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group