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 Post subject: TiledMapPlus Collision?
PostPosted: Tue Apr 24, 2012 9:40 pm 
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Joined: Tue Sep 13, 2011 12:07 am
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Hi Everyone!

Just a quick question... With collision in TiledMapPlus and the layer called "collision" for collision detection.

Here is my Map.java: http://pastebin.com/yvsvJf3p
And here is my GameState.java: http://pastebin.com/6vedSfgb

I am pretty new to TiledMapPlus so I am SURE there is a bunch wrong in the GameState.java and Map.java since it was using another technique for collision and I *tried* to get it to get the layer name from a Tiled Map...

Thanks!
Michael


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PostPosted: Fri Apr 27, 2012 11:16 pm 
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Joined: Tue Sep 13, 2011 12:07 am
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BUMP! Any help would be really appreciated!!!


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PostPosted: Thu May 03, 2012 5:23 pm 
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Joined: Thu Jan 13, 2011 4:42 pm
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You look like you need help, but as I must point out, you don't actually ask a question. I get the impression that your problem has to do with collision and Tiled maps, but is the problem that you are unable to read a Tile Layer? Are you creating polygon objects for collisions?

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PostPosted: Thu May 03, 2012 10:24 pm 
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Joined: Tue Sep 13, 2011 12:07 am
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Mr. Kenkron wrote:
You look like you need help, but as I must point out, you don't actually ask a question. I get the impression that your problem has to do with collision and Tiled maps, but is the problem that you are unable to read a Tile Layer? Are you creating polygon objects for collisions?


No I can't get it to even get the collision layer. Maybe when it gets the layer, it can draw polygons all over the collision tiles?
Thanks for replying!
Michael


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