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PostPosted: Sat May 26, 2012 4:32 am 
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Joined: Sat May 26, 2012 4:19 am
Posts: 2
Sorry if this question has already been asked, I'm new to Slick and these forums. I've been following one of the tutorials and trying to integrate the Slick features with a game I created a few months back.

Anyway, I am loading images and sounds in the init() method of my MainMenu state. I was wondering if there was an easy way to display a simple loading message or splash screen while the sounds and images load. Right now, there's about 5 seconds of black screen before my main menu pops up. I was doing some research and have found DeferredResource and LoadingList classes, but I can't figure out how to implement them. Any pointers *hehe programming pun* in the right direction would be much appreciated.
Here is the code for my MainMenu state class so far:

Code:
package com.lc.apples;

import org.newdawn.slick.*;
import org.newdawn.slick.state.*;

public class MainMenu extends BasicGameState
{
   public int stateID;
   
   public Image backGround;
   public Image title;
   public Image startOption;
   public Image exitOption;
   
   float startScale = 1F;
   float exitScale = 1F;
   float titleScale = 1.1F;
   final float SCALESTEP = 0.001F;
   
   public MainMenu(int state)
   {
      stateID = state;
   }
   
   public void init(GameContainer gc, StateBasedGame sbg) throws SlickException
   {
      backGround = new Image("res/gui/background.png");
      title = new Image("res/gui/title.png");
      Image menuOptions = new Image("res/gui/menuoptions.png");
      startOption = menuOptions.getSubImage(0, 0, 399, 128);
      exitOption = menuOptions.getSubImage(0, 155, 399, 299);
      Sound music = new Sound("res/sound/song.ogg");
      
      //i want to loop music once the loading is complete
      music.loop();
   }
   
   public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException
   {
      backGround.draw(0, 0);
      title.draw(50, 10, titleScale);
      startOption.draw(300, 250, startScale);
      exitOption.draw(300, 430, exitScale);
   }
   
   public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException
   {
      Input input = gc.getInput();
      int mouseX = input.getMouseX();
      int mouseY = input.getMouseY();
      
      boolean insideStart = false;
      boolean insideExit = false;
      
      if((mouseX > 300 && mouseX < 690)
      && (mouseY > 250 && mouseY < 350))
      {
         insideStart = true;
      }
      else if((mouseX > 300 && mouseX < 660)
      && (mouseY > 430 && mouseY < 590))
      {
         insideExit = true;
      }
      
      if(insideStart)
      {
         exitScale = 1F;
         if(startScale < 1.2F)
         {
            startScale += SCALESTEP;
         }
         if(input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON))
         {
            sbg.enterState(FallingApples.PLAYSCREEN);
         }
      }
      else if(insideExit)
      {
         startScale = 1F;
         if(exitScale < 1.2F)
         {
            exitScale += SCALESTEP;
         }
         if(input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON))
         {
            gc.exit();
         }
      }
      else
      {
         startScale = 1F;
         exitScale = 1F;
      }
   }
   
   public int getID()
   {
      return stateID;
   }
}


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PostPosted: Sun May 27, 2012 5:08 am 
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Joined: Sat May 26, 2012 4:19 am
Posts: 2
Nevermind got it working.
:D


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