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PostPosted: Wed May 23, 2012 11:56 am 
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Joined: Wed May 23, 2012 11:37 am
Posts: 1
Hello Slick Forums!

I've been trying to create a shadow system for my game following this tutorial. I don't want to blend everything though, i just want to render the G11 calls to an Image created by slick2d. The Image would be used as a alphamask afterwards. This way I would only have to render the shadows when the world is updated by the player.

My Question is: how would I do this?


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PostPosted: Wed May 23, 2012 2:47 pm 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1313
Location: Italy
Take a look to Shade here https://github.com/aschearer/shade

It's a game with dynamic shadows, maybe can help you

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