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 Post subject: RFE: Ovals as points
PostPosted: Sat May 16, 2009 6:03 pm 
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Game Developer
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Joined: Tue Nov 21, 2006 4:46 am
Posts: 619
Location: Iceland
Please make Graphics.draw/fillOval use GL_POINTS, they are much faster than what Slick is using.

Or add a Graphics.draw/fillPoint(size) method.

That's all :)


edit: on second thought, it's probably not possible to "draw" a POINT, OpenGL fills all points.


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 Post subject:
PostPosted: Sun May 24, 2009 11:48 am 
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Posts: 3143
Also drivers are only required to support 1px bit points, and there's always a max limit. There's no guarantee of how the points will be rendered either so there will be inconsistency between drivers. Fill or Drawing Ovals as GL_POINT isn't a good idea.

Kev


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