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PostPosted: Fri Jul 10, 2009 8:13 am 
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In CanvasGameContainer#scheduleUpdate, it should not start a new thread. This causes a new thread to be run every frame! It should just call invokeLater from the current thread.

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PostPosted: Sat Aug 15, 2009 9:43 am 
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In SVN.

Kev


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