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PostPosted: Mon Nov 16, 2009 6:57 pm 
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Game Developer
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Joined: Sun Nov 12, 2006 8:40 pm
Posts: 574
small nitpick on one of the methods in StateBasedGame class

Code:
/**
    * @see org.newdawn.slick.InputListener#mouseWheelMoved(int)
    */
   public void mouseWheelMoved(int newValue) {
      currentState.mouseWheelMoved(newValue);
   }


should be

Code:
/**
    * @see org.newdawn.slick.InputListener#mouseWheelMoved(int)
    */
   public void mouseWheelMoved(int newValue) {
      if (transitioning()) {
         return;
      }

      currentState.mouseWheelMoved(newValue);
   }


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PostPosted: Mon Nov 23, 2009 8:39 pm 
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Joined: Thu Jan 01, 1970 12:00 am
Posts: 3143
Fixed in SVN.

Kev


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