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PostPosted: Sat Feb 13, 2010 8:18 pm 
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Hi

when I call Music.play() with no arguments:

Windows: volume gets reset to 1.0
OSX: the volume stays to whatever it was set before

This is what happens, I don't know what the correct behaviour should be... :)

cheers

-bdk


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PostPosted: Sun Apr 04, 2010 5:03 pm 
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It's not os specific but rather driver specific. Game container now sets the volume for music and sound to 1.0 on initialisation.

In SVN.

Kev


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