I wrote a little test case and would ask you to give feedback what the results are on your machines.
Code:
package net.haaks.theycome;
import java.nio.ByteOrder;
import org.newdawn.slick.AppGameContainer;
import org.newdawn.slick.BasicGame;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.ImageBuffer;
import org.newdawn.slick.SlickException;
public class ImageBufferEndianTest extends BasicGame {
ImageBuffer redImageBuffer, blueImageBuffer;
Image fromRed, fromBlue;
String endian;
public ImageBufferEndianTest() {
super("ImageBuffer Endian Test");
}
public static void main(String[] args) {
try {
AppGameContainer container = new AppGameContainer(new ImageBufferEndianTest());
container.setDisplayMode(800,600,false);
container.start();
} catch (SlickException e) {
e.printStackTrace();
}
}
@Override
public void render(GameContainer container, Graphics g) throws SlickException {
g.setColor(Color.white);
g.drawString("Endianness is " + endian, 10, 100);
g.drawString("Image below should be red", 10, 200);
g.drawImage(fromRed, 10, 220);
g.drawString("Image below should be blue", 410, 200);
g.drawImage(fromBlue, 410, 220);
}
@Override
public void init(GameContainer container) throws SlickException {
// detect what endian we have
if (ByteOrder.nativeOrder() == ByteOrder.BIG_ENDIAN) {
endian = "Big endian";
} else if (ByteOrder.nativeOrder() == ByteOrder.LITTLE_ENDIAN) {
endian = "Little endian";
} else
endian = "no idea";
redImageBuffer = new ImageBuffer(100,100);
fillImageBufferWithColor(redImageBuffer, Color.red, 100, 100);
blueImageBuffer = new ImageBuffer(100,100);
fillImageBufferWithColor(blueImageBuffer, Color.blue, 100, 100);
fromRed = redImageBuffer.getImage();
fromBlue = blueImageBuffer.getImage();
}
private void fillImageBufferWithColor(ImageBuffer buffer, Color c, int width, int height) {
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
buffer.setRGBA(x, y, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
}
}
}
@Override
public void update(GameContainer container, int delta) throws SlickException {
// nothing to do
}
}
On my machine it gives a blue square where a red one should be and vice versa and it claims to be a little endian machine.
Screenshot:
Thanks,
Tommy