Would be great to see accually, I want to use alpha maps to controll light in my game, This will be a top layer on my tile map that will only use alpha maps, to this I want to be able to controll the color of the alpha, so that I can use different kinds of lights with the same alpha image.
So it wont be for transitions on the above example but just a way to at some places block the light and on some places enhance it, Would be coolt to be able to pic different kinds of blend mode to this as well, the GL blendmodes would be great to have!
Ok, here some sort of psudo code to explain the functions some:
Blend b = new Blend(color, BLEND_MODE);
something like that hehe, dont know if you understand what I mean but im open for enquiering