Version 0.2 is released almost a year to the day Slick was started.
This release has improved stability, performance and reliability. Thanks to everyone providing bug reports and tweaks for various platforms.
New Features:
- BigImage allows loading and manipulation of images larger than maximum texture size
- SVG Loading and Rendering (limited subset)
- Resolution independent game framework
- Abstract input/control system
- Image Saving
- Path finding utilities
Existing Features:
- Image rendering (Manipulation, Offscreen buffers)
- OGG, XM, MOD, AIF, WAV audio playback (streaming and in memory)
- Particle System and supplied Editor (Pedigree)
- Font Rendering (SpriteSheet, AngelCode) and supplied Editor (Hiero)
- Geometric Shapes (Collision, Rendering)
- TileMap rendering based on Tiled
- Simple GUI framework (check out SUI for a more complete GUI extension)
- Deferred Loading
- Muffin/LocalStore support
- Applet/App/Canvas containers
- Animation Wrapper
- State Based game system (Transition effects framework)
- Java2D like Graphics context for rendering to LWJGL
- Sprite Sheet support (regular and packed using ImagePacker)
- Game Controller/Mouse/Keyboard support via LWJGL
- Cursor/Icon wrapped image support
http://slick.cokeandcode.com/demos/vers ... ck-0.2.jar
Kev