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Gwinnell Regular

Joined: 18 Dec 2008 Posts: 233 Location: London, UK
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Posted: Sat Aug 01, 2009 5:38 pm Post subject: Game Jolt Axiom Contest (August) |
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Hey guys,
Game Jolt have started a themed contest that runs through August (the whole month).
The theme is "Axioms".
Don't know what an axiom is? Here's a good definition from wiktionary:
"A self-evident and necessary truth; a proposition which it is necessary to take for granted; a proposition whose truth is so evident that no reasoning or demonstration can make it plainer."
Since people have their own axioms, Game Jolt have provided a list which you must implement at least one of.
- A picture is worth a thousand words
- Beauty is in the eye of the beholder
- Even a broken clock is right twice a day
- Laughter is the best medicine
- No good deed goes unpunished
- Quitters never win; winners never quit
- Actions speak louder than words
- Where there's smoke, there's fire
- In the country of the blind, the one-eyed man is king
- A burnt child dreads the fire
You are allowed to collaborate, submit multiple games, and you can use any tools and language you want! GameJolt support Slick/LWJGL Applets!
If your game comes in the top 3, it will be features on the front page and you will be entered into the ad-revenue sharing beta.
Anyway, there's no point me writing everything here if there's the link to the official thread!
http://gamejolt.com/community/forums/topics/game-jolt-axiom-contest/82/?forum_topic_post_page=1
I hope for some Slicky competition.  _________________ - Gwinnell (irc.freenode.net, irc.chatspike.net)
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kdnewton Regular

Joined: 07 May 2009 Posts: 123 Location: Okanagan, BC, Canadia
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Posted: Sat Aug 01, 2009 7:07 pm Post subject: |
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Sssh. Don't tell anyone but it seems to me that "Quitters never win, winners never quit" goes for any game that has a logical conclusion.
But I suppose that would be the easy way out.
"A good deed never goes unpunished" could be a whole lot of fun to do.
Walk a lady across the street and she's swatting you with her purse the whole way. The walking is automatic, it's the purse that you have to watch out for (and dodge away from).
Best of luck to all who enter. |
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Gwinnell Regular

Joined: 18 Dec 2008 Posts: 233 Location: London, UK
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Posted: Sun Aug 02, 2009 2:37 pm Post subject: |
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If there are any artists or musicians around, I am looking to collab on this contest. Also, keep in mind that I'll be taking this opportunity to learn a new language though.  _________________ - Gwinnell (irc.freenode.net, irc.chatspike.net)
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Gwinnell Regular

Joined: 18 Dec 2008 Posts: 233 Location: London, UK
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Posted: Wed Aug 05, 2009 4:59 am Post subject: |
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Here's a rough bit from my entry:
Inverse Polarity
Axiom 1) A burnt child dreads the fire.
Axiom 2) Even a broken clock is right twice a day. _________________ - Gwinnell (irc.freenode.net, irc.chatspike.net)
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Last edited by Gwinnell on Wed Aug 05, 2009 1:37 pm; edited 1 time in total |
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Gornova81 Oldbie
Joined: 02 Apr 2008 Posts: 498 Location: Italy
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Posted: Wed Aug 05, 2009 8:59 am Post subject: |
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a platform? cool  _________________ Blog | Last game = Zombie Employee |
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Gornova81 Oldbie
Joined: 02 Apr 2008 Posts: 498 Location: Italy
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Posted: Wed Aug 05, 2009 9:06 am Post subject: |
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a platform? cool  _________________ Blog | Last game = Zombie Employee |
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Gwinnell Regular

Joined: 18 Dec 2008 Posts: 233 Location: London, UK
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Posted: Wed Aug 05, 2009 1:49 pm Post subject: |
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Everytime I try something different, it always ends up as a some kind of platformer.
I just updated myself with your blog, Gornova, and realised that I had planned some concepts of 'cloning' the player like in the boxman game you had featured last month! haha  _________________ - Gwinnell (irc.freenode.net, irc.chatspike.net)
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Gornova81 Oldbie
Joined: 02 Apr 2008 Posts: 498 Location: Italy
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Posted: Wed Aug 05, 2009 2:16 pm Post subject: |
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| Gwinnell wrote: | Everytime I try something different, it always ends up as a some kind of platformer.
I just updated myself with your blog, Gornova, and realised that I had planned some concepts of 'cloning' the player like in the boxman game you had featured last month! haha  |
(we are talking about this: http://randomtower.blogspot.com/2009/06/boxmen.html )
Boxmen is incredible
for Axiom contest i'm planning a sort of simple shump
question: did you open your platformer code?  _________________ Blog | Last game = Zombie Employee |
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kdnewton Regular

Joined: 07 May 2009 Posts: 123 Location: Okanagan, BC, Canadia
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Posted: Wed Aug 05, 2009 3:20 pm Post subject: |
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| Gwinnell wrote: | | Here's a rough bit from my entry: |
I'm curious. Are you using any tools for building your levels (TiLED) or do you have your own level building tool? |
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Gwinnell Regular

Joined: 18 Dec 2008 Posts: 233 Location: London, UK
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Posted: Wed Aug 05, 2009 10:40 pm Post subject: |
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| Gornova81 wrote: | question: did you open your platformer code?  |
Damon isn't complete, and is nowhere near complete! The worlds are so big! I need a way of downsizing the project! No, the source is not open, it's sloppy code, no proper collisions with slopes and things, no AI. You don't want to see it.
| kdnewton wrote: | | I'm curious. Are you using any tools for building your levels (TiLED) or do you have your own level building tool? |
I will be using TilED for my level building. I've been up drawing all of the tilesets today.  _________________ - Gwinnell (irc.freenode.net, irc.chatspike.net)
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Gwinnell Regular

Joined: 18 Dec 2008 Posts: 233 Location: London, UK
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Posted: Tue Sep 01, 2009 11:10 am Post subject: |
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Contest closed!  _________________ - Gwinnell (irc.freenode.net, irc.chatspike.net)
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Gornova81 Oldbie
Joined: 02 Apr 2008 Posts: 498 Location: Italy
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