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Do you want a contest?
Poll ended at Tue Sep 29, 2009 3:05 pm
yes 95%  95%  [ 18 ]
no 5%  5%  [ 1 ]
i don't know 0%  0%  [ 0 ]
Total votes : 19
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PostPosted: Wed Sep 30, 2009 9:47 am 
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Joined: Fri Dec 28, 2007 3:37 pm
Posts: 87
Location: bremen, germany
okay, I'll try it as well.

Programmer name: Paul Koch
Name of the game: Apocalypse: Out Of Beer!
Zip(url to download zip): (TBA)
Webstart (url to download webstart): (TBA)

kulpae


Last edited by cenarius on Wed Sep 30, 2009 4:35 pm, edited 2 times in total.

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PostPosted: Wed Sep 30, 2009 1:58 pm 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1313
Location: Italy
welcome cenarius :D

11 partecipant !! :D

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 Post subject:
PostPosted: Wed Sep 30, 2009 6:05 pm 
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Joined: Wed Aug 19, 2009 3:57 pm
Posts: 33
Location: Englanshire
Programmer name: Mar3k
Name of the game: still to be decided
Zip(url to download zip): not yet available
Webstart (url to download webstart): not yet available

Little bit of bad timing as uni has just started up so I might bosh it out quickly before university interferes!


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PostPosted: Thu Oct 01, 2009 6:36 am 
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Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1313
Location: Italy
welcome Mar3k ! :D

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PostPosted: Sun Oct 04, 2009 8:05 pm 
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Posts: 143
Location: Okanagan, BC, Canadia
Are we allowed to pollute this thread with sneak peeks of our progress?

I'll be the first to start.

This is Cupcake:
Image

He's a robot. And he's stuck in the basement of a large tower.
Image

How will he ever escape? Stay tuned.

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 Post subject:
PostPosted: Sun Oct 04, 2009 8:35 pm 
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Joined: Sat Jan 27, 2007 7:10 pm
Posts: 1469
Looks good, but where is the beer? :P


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 Post subject:
PostPosted: Mon Oct 05, 2009 3:40 am 
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Slick Zombie

Joined: Sat Jan 27, 2007 7:10 pm
Posts: 1469
Sketched up a concept for my game in photoshop.

You -- a talking keg -- must rid the cellar of the infected bats, big-ass spiders and other vile creatures tainting your delicious German-style brewery.

Image

Right now I've implemented a simple repeating background and the "fog" effect. I'll post more updates in a separate thread as to not pollute this one too much. :)


Last edited by davedes on Mon Oct 05, 2009 5:06 pm, edited 1 time in total.

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PostPosted: Mon Oct 05, 2009 9:12 am 
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Joined: Thu May 21, 2009 10:25 am
Posts: 161
Location: France
Whoa ! :shock:

kdnewton game looks cool and davedes screenshot is impressive.

I want to play your games ! :D


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PostPosted: Mon Oct 05, 2009 5:07 pm 
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Posts: 1469
Mine's a sketch, not a screen, but I'm hoping the final will look a lot like that.


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PostPosted: Mon Oct 05, 2009 5:43 pm 
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Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1313
Location: Italy
YEAH :D
So it's time to contest.. good programming to everyone!

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 Post subject:
PostPosted: Thu Oct 15, 2009 11:20 am 
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Joined: Thu May 21, 2009 10:25 am
Posts: 161
Location: France
Hi all !

I make some progress on my Beer Pac-Man.

I still have the sound to do (not easy to find) and some modifications like slowing ghosts in corner and tunnel but it's works fine for now (on windows, not tested on Mac and Linux)

If you want to try the game: Launch Beer Pac-Man

My turn to put a screen :D :

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 Post subject:
PostPosted: Thu Oct 15, 2009 3:15 pm 
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Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1313
Location: Italy
Hi Vince, i've a problem with your game, here my log:

Code:
Thu Oct 15 17:13:09 CEST 2009 INFO:Slick Build #245
Thu Oct 15 17:13:09 CEST 2009 INFO:LWJGL Version: 2.0b1
Thu Oct 15 17:13:09 CEST 2009 INFO:OriginalDisplayMode: 1280 x 1024 x 32 @60Hz
Thu Oct 15 17:13:09 CEST 2009 INFO:TargetDisplayMode: 512 x 550 x 0 @0Hz
Thu Oct 15 17:13:10 CEST 2009 ERROR:Could not find a valid pixel format
org.lwjgl.LWJGLException: Could not find a valid pixel format
   at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
   at org.lwjgl.opengl.WindowsDisplayPeerInfo.initDC(WindowsDisplayPeerInfo.java:54)
   at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:158)
   at org.lwjgl.opengl.Display.createWindow(Display.java:299)
   at org.lwjgl.opengl.Display.create(Display.java:848)
   at org.lwjgl.opengl.Display.create(Display.java:800)
   at org.newdawn.slick.AppGameContainer.tryCreateDisplay(AppGameContainer.java:299)
   at org.newdawn.slick.AppGameContainer.access$000(AppGameContainer.java:34)
   at org.newdawn.slick.AppGameContainer$2.run(AppGameContainer.java:364)
   at java.security.AccessController.doPrivileged(Native Method)
   at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:345)
   at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314)
   at game.BPMLaunchGame.main(BPMLaunchGame.java:30)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at com.sun.javaws.Launcher.executeApplication(Unknown Source)
   at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
   at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
   at com.sun.javaws.Launcher.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
org.newdawn.slick.SlickException: Failed to initialise the LWJGL display
   at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:375)
   at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314)
   at game.BPMLaunchGame.main(BPMLaunchGame.java:30)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at com.sun.javaws.Launcher.executeApplication(Unknown Source)
   at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
   at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
   at com.sun.javaws.Launcher.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)



i'm using:
- windows xp sp3,
- firefox 3.5,
- java 6,

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 Post subject:
PostPosted: Thu Oct 15, 2009 7:25 pm 
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Posts: 336
Vince wrote:
I still have the sound to do (not easy to find) and some modifications like slowing ghosts in corner and tunnel but it's works fine for now (on windows, not tested on Mac and Linux)


Hey Vince, looking good! It's running fine on my Windows machine. For the sounds let me suggest Sfxr which would be perfectly suited to a game like this.

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PostPosted: Thu Oct 15, 2009 10:02 pm 
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Joined: Thu May 21, 2009 10:25 am
Posts: 161
Location: France
Thanks for Sfxr manunderground, I will take a look.

Gornova81 I have the same configuration than you. I think that the problem is associated to the game resolution (512 x 550), your hard drive may not support it . I will put a classic 800 x 600 just for try.

Retry to launch the game, I hope it would work.


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 Post subject:
PostPosted: Fri Oct 16, 2009 6:30 am 
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Joined: Sat Sep 26, 2009 10:26 am
Posts: 9
I got this error, trying Beer Pacman at uni on a Mac.

Code:
java.lang.UnsupportedClassVersionError: Bad version number in .class file
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(ClassLoader.java:675)
   at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
   at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
   at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
   at com.sun.jnlp.JNLPClassLoader.findClass(JNLPClassLoader.java:256)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:316)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:251)
   at com.sun.javaws.Launcher.doLaunchApp(Launcher.java:1083)
   at com.sun.javaws.Launcher.run(Launcher.java:105)
   at java.lang.Thread.run(Thread.java:613)


2 weeks in, 2 to go. Who else hasn't started yet? Nuts to uni


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