Thanks for the feedback! I will implement some of it! (Or everything!)
I loved this game, I liked how it all worked out, I think you're doing a great job! Smile
A few things I didn't like:
The window was too big. I couldn't fit it into my window. The XP bar (or at least I think thats the xp bar) was barely visible and I couldn't resize it.
at first I didn't like the controls... but then I got used to it.
There are certain buttons in there that shouldn't.. like D (gives info) or C (gives skill points).
But all in all I like it!
The window is 1024*768 ... was it really too big ??
Then your screen is too small
How big is your screen?
Yes D is debug and C is cheat
Cool game! Quite fun.
On a whim I maxed the area of effect weapon first. None of the enemies could compete. A slower delay between shots would help, along with a way to switch weapons faster (number keys?). This way I would want to use the big gun as much as possible, but I'd have to switch weapons during reload.
More weapons! Would be nice if they didn't have overlap. Weapons shouldn't duplicate others, but should have differing usefulness. One enemy? Use the sniper, long range, high damage, high reload delay, low mana usage weapon. Group in a line, use the lightning weapon that hits everything in a line. Group in a bunch, use the area weapon. Shoot around a corner with a laser, etc. Ever play WoW? Think all the different buttons like that.
May be cool to have grenades, trip mines, etc.
Enemies should be smarter. I easily tricked them to walk into the wall and wait while I reloaded mana.
Enemies should be harder. The most fun was being surrounded by enemies and having to move and shoot them all.
Moving and shooting should not both use the mouse. I can't run backwards and shoot forward with the current setup.
Maybe invisible enemies would be neat. Maybe they would just shimmer occaisionally, so aren't 100% invisible but can sneak up on you, eg when you are preoccupied with other enemies.
The more trickiness you can put into the game, the more depth it has. Invent a problem for the player, then invent some solutions. Invent more problems that have synergy with existing problems, and make the player get creative.
I like that you have gameplay first. You can make it pretty later. Make it fun, then pretty!
Which area of effect weapon do you mean?
shotgun, laser or meteor?
First of all, great game you have there, I think it has lots of potencial.
I played it a bit, and I have only one complaint about it, casting the several powers requires too much mouse clicking, you could add keyboard support or at least som buttons withthe powers to activate them, like any MMORPG UI does. I think it would benefit gameplay a lot.
That said, Its an absolutely great prototype, kudos to you.
Thx... I will add this for sure!