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TheMatrix154 Regular
Joined: 19 Jun 2007 Posts: 183 Location: Germany
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Posted: Sun Nov 08, 2009 1:21 pm Post subject: [WIP] Astroiz |
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Astroiz
In one sentence
Rocks in space.
Abstract
„Astroiz“ is a classic arcade shooting game. The player scores points by shooting Asteroids. An Asteroid has different states. It can split into two or more smaller pieces. The smaller the Asteroid the higher the Score.
Target Audience
Casual gamer.
Platform
Windows, OS X, Linux (Java 5, OpenGL)
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I tested the Webstart-Version under OS X but it should work on Windows, too. Any positive feedback is very welcome.
The "game" was "hacked" together in about 4 till 5 hours. It should be an entry for GameJolt's minimal Contest, but i had no time (family, work and so on...).
To do
- some sfx
- a little soundtrack / minimal style
- more roid variations
- better respawn
- options menu
- minimalistic gui improvements
- player mapped input keys
Done
- more feedback for user (Next wave)
- Fixed a glitch in MainMenu-Screen (Key-Event was received in transition)
- Added invincibility on entering next Wave, thx to manunderground
- Added respawning message, thx to manunderground
- player / roid collision
- player explosion effect
- rpod explosion effect
- some logic for driving the gameplay
- more feedback for user (Game Over)
- highscore (online)
- minimalistic gui (options / highscore)
Screenshots / Rating / Webstart / Misc
Over at GameJolt.com. _________________ Blog | Astroiz | ConK
Last edited by TheMatrix154 on Tue Dec 08, 2009 9:36 pm; edited 3 times in total |
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TheMatrix154 Regular
Joined: 19 Jun 2007 Posts: 183 Location: Germany
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Posted: Tue Dec 01, 2009 11:28 pm Post subject: |
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Updated to a new Version.
some short facts:
- Added Player death logic
- Player Explosion
- Global Highscore-List
News at GameJolt _________________ Blog | Astroiz | ConK |
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manunderground Oldbie
Joined: 17 Jun 2008 Posts: 336
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Posted: Wed Dec 02, 2009 12:21 am Post subject: |
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Hey pretty cool! I actually just made a version of Asteroids myself to learn a little Silverlight so of course I totally rocked the high scores
Here is some feedback:
* I really like the hand drawn artwork
* I also like that the ship flashes to indicate your are invincible at the start
* I think when you clear a level it should bestow you w/ invincibility once more in case an asteroid spawns near or on top of you
* It seemed like asteroids were temporarily invincible when spawned which didn't seem fair and got me killed
* Wasn't sure how to respawn when I died, should put some text
* Also wasn't terrible clear where the cursor was on the high score screen or why it limited the length of the field to so few characters
* The controls felt good, really nothing to fix there
I've actually made Asteroids 4 times now. It was the first game I made (used slick at the time) and I usually use it to learn new technology since it doesn't have complex physics or require lots of content.
Here are some ideas which I think make Asteroids more fun:
* Add space aliens which can fire at the player, I usually have them move horizontally and don't have them wrap
* I added a "starfall" event in my latest attempt which I thought was fun, periodically a bunch of huge stars would fall from the top left to the bottom right side of the screen and you'd have to dodge them
* Power ups like anti gravity, a shield, etc
* Resetting the player at the start of each level. I only did this in the first version (source code available FYI if you want) but I think it's better that way, makes completing a level feel more rewarding
* Particle effects for when things blow up, especially your ship. I love to watch a bunch of dust bits fly off in random directions and fade when I shoot stuff or get blown up.
* Shake the screen, for instance when you get blown up. I've found this makes dying feel much more exciting.
Anyway just a few thoughts. Looking forward to seeing more soon! _________________ My website about game development http://anotherearlymorning.com |
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TheMatrix154 Regular
Joined: 19 Jun 2007 Posts: 183 Location: Germany
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Posted: Wed Dec 02, 2009 10:16 am Post subject: |
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Thank you very much for your feedback, manunderground.
I'll put your comments on my To-Do-List. _________________ Blog | Astroiz | ConK |
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TheMatrix154 Regular
Joined: 19 Jun 2007 Posts: 183 Location: Germany
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Posted: Tue Dec 08, 2009 9:37 pm Post subject: |
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Some updates later
Updated my posting and posted some news on GameJolt. _________________ Blog | Astroiz | ConK |
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TheMatrix154 Regular
Joined: 19 Jun 2007 Posts: 183 Location: Germany
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Posted: Thu Dec 24, 2009 10:06 pm Post subject: |
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New update released. Added some nice retro sfx.
Any comments? _________________ Blog | Astroiz | ConK |
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appel Oldbie

Joined: 21 Nov 2006 Posts: 278 Location: Iceland
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Posted: Fri Dec 25, 2009 12:46 am Post subject: |
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| The asteroids move too fast, making game unplayable. |
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TheMatrix154 Regular
Joined: 19 Jun 2007 Posts: 183 Location: Germany
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Posted: Fri Dec 25, 2009 8:02 am Post subject: |
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Could you post your FPS? thx _________________ Blog | Astroiz | ConK |
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appel Oldbie

Joined: 21 Nov 2006 Posts: 278 Location: Iceland
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Posted: Fri Dec 25, 2009 4:13 pm Post subject: |
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| Somewhere in the 1200's. |
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TheMatrix154 Regular
Joined: 19 Jun 2007 Posts: 183 Location: Germany
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Posted: Fri Dec 25, 2009 10:44 pm Post subject: |
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mhm, i turned on vsync. maybe you've overwritten that in nvidia / ati control center. i should set a fps limit at 60, thx for your help  _________________ Blog | Astroiz | ConK |
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Gornova81 Game Developer
Joined: 02 Apr 2008 Posts: 520 Location: Italy
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Posted: Tue Dec 29, 2009 7:31 am Post subject: |
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here my screenshot:
fps too high
system:
- win xp 32bit sp3
- 2gb ram
- video card: Intel 846gz _________________ Blog | Last game = Zombie Employee |
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TheMatrix154 Regular
Joined: 19 Jun 2007 Posts: 183 Location: Germany
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Posted: Tue Dec 29, 2009 9:33 pm Post subject: |
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thx for your feedback Gornova. I'm working on a fix right now. The problem is, that sometimes the VSync isn't set. I tried to limit the fps to 60 but then the movement is jittery... _________________ Blog | Astroiz | ConK |
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TheMatrix154 Regular
Joined: 19 Jun 2007 Posts: 183 Location: Germany
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Posted: Sun Jan 10, 2010 10:43 pm Post subject: |
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New update released,
- fixed fast movement (delta updates, capped fps to 60)
- custom written gui
- new main menu screen, play screen (cleaner)
- new logo
...
More details over at GameJolt _________________ Blog | Astroiz | ConK |
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Gornova81 Game Developer
Joined: 02 Apr 2008 Posts: 520 Location: Italy
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Posted: Mon Jan 11, 2010 1:46 pm Post subject: |
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now fps are perfect!!
i really like move up movements
greaaat! do you think to share your code? _________________ Blog | Last game = Zombie Employee |
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TheMatrix154 Regular
Joined: 19 Jun 2007 Posts: 183 Location: Germany
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Posted: Mon Jan 11, 2010 3:05 pm Post subject: |
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thx for your feedback
what do you want to know especially? _________________ Blog | Astroiz | ConK |
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