zeroone wrote:
Agreed. It's unfortunate that the music file are so large. I'll experiment to see if anything can be done. The SNES used a MIDI-like format; so, the original files are very tiny. Why doesn't Slick support MIDI?
well not sure there is a good java midi library appart from the built in stuff which uses java sound.
you can get GMod2Mid (under recommended tools) from the Slick sites front page, it converts midi to xm, which can be used with slick.
zeroone wrote:
What's the latest exception?
still the same as last time
Code:
org.newdawn.slick.SlickException: Target display mode not set.
at stickvania.AppletGameContainer2$Container.setDisplayMode(AppletGameContainer2.java:472)
at stickvania.Main.update(Main.java:1004)
at stickvania.Main.update(Main.java:977)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
at stickvania.AppletGameContainer2$Container.runloop(AppletGameContainer2.java:577)
at stickvania.AppletGameContainer2$ContainerPanel.start(AppletGameContainer2.java:239)
at stickvania.AppletGameContainer2$1.run(AppletGameContainer2.java:98)
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663)
at stickvania.AppletGameContainer2$Container.runloop(AppletGameContainer2.java:577)
at stickvania.AppletGameContainer2$ContainerPanel.start(AppletGameContainer2.java:239)
at stickvania.AppletGameContainer2$1.run(AppletGameContainer2.java:98)