I'm Kevin, and this is my first time posting in the forum, but I've actually used Slick for a few games before (an ATC game and a Tron-light-cycle-like puzzle game.)
This will be the dev blog for 'Let It Rain.' I came up with the title in a rush, because I didn't want to be locked out of the comp for late entry. So, I might change it later, but I'm going to stand by my choice of theme. 'Rain' seemed to be the red-headed step-child of the lot, so that's what I went with.
I wrote down about a dozen different ideas, but only one of them really came together in my mind for how it would work as a game. The player must defend his base from a mutant army of carnivorous plants created by a mad scientist. The plants spawn wherever rain falls, and rain clouds will be visible on the map. So some of the game will be maintaining a network of
cloud seeding towers to ensure that the rain falls (and enemies spawn) where the player wants and not, say, right in the middle of the base. I'll probably add a few other weather control towers for the player, but it's the cloud seeding tower that I thought of first (wind towers? 'dehumidifier towers'? I need to do some meteorology research!)
So, yeah, it's a tower defense game. But I've never seen a tower defense game where the focus was more about controlling enemy spawning than just creating an efficient grid to blast with, so let's see how it works out.
EDIT : Been looking for an excuse to set up a personal site anyway, so...
DevBlog + personal site.