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 Post subject:
PostPosted: Sun Apr 15, 2007 6:58 pm 
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If anyone is up for tinkering with whats currently in place, you need to run a server:

http://slick.cokeandcode.com/games/royserver.jnlp

and the client:

http://slick.cokeandcode.com/games/roy.jnlp

Can't do much but login (no username/password required) and cast units. Move them around etc.

Kev


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 Post subject:
PostPosted: Sun Apr 15, 2007 10:16 pm 
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Nice soundtrack, what's that from?

A few things for me...

1. Login? Where? :?
2. Where are the units?
3. The spell book appears in the bottom right but only opens if i click the bottom left corner.
4. I'm curious to know, is the spellbook made up of custom UI stuff or is it part-SUI?

Anyways, looks fantastic. Very impressive.


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 Post subject:
PostPosted: Sun Apr 15, 2007 10:55 pm 
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Anytime I click any of the summon x spell icons it closes down ROY.

But so far it looks nice!

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PostPosted: Mon Apr 16, 2007 5:42 am 
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Sounds like the client is out of date, I'll check it out tonight.

EDIT: Or I'll just run the script now, ping. Should be up to date now.

Should have given some instructions I spose. You should first see a loading state - deferred loading in action. Then a login screen, to which you should need no username or password (since it's not supported yet). You need to be running the server locally (with the link above), so the address should already be right at localhost:9876.

When the game starts it should present you with a message saying "Cast Your Mage into Existence!" - which means click somewhere to place your mage. Click, you should get a little particle effect and your mage appears.

At this point your spell book appears (which was fixed to the bottom left last build). Click on a "Summon" spell on the left (only warrior, orc and archer will work). Click somewhere on the world to summon your unit, another particle effect, another unit appears. Should get a button at the top right for the unit - limited to 10 units atm (+ your mage).

Units can only be moved around atm.

Kev


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 Post subject:
PostPosted: Mon Apr 16, 2007 2:17 pm 
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It is working now. Very nice!

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 Post subject:
PostPosted: Sat Apr 21, 2007 9:23 pm 
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Added the spell framework with the first spell "Dispell" which allows you to remove units that you've cast with a lovely purple puff of smoke.

Kev


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 Post subject:
PostPosted: Tue Apr 24, 2007 9:13 pm 
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Image

Finally, you can kick ass :) Death to orkzy!

For anyone interested, I also wrote a rather too long blog entry about Yore, the game, the plan and the networking:

http://www.cokeandcode.com/node/915

Kev


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 Post subject:
PostPosted: Sat Apr 28, 2007 8:54 am 
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Improved the rendering style somewhat, also added some touches of polish. The unit in the top right is selected.

Image

Kev


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 Post subject:
PostPosted: Sat Apr 28, 2007 12:36 pm 
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Quote:
The unit in the top right is selected


Is it a second sprite or a special trick ?


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 Post subject:
PostPosted: Thu May 03, 2007 9:32 pm 
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Hm.. how'd you get the game sprites into usable images? Is there a site you downloaded it from?
I'm trying to get similar sprites for a small game of mine...


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 Post subject:
PostPosted: Thu May 03, 2007 9:55 pm 
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I found the on some site somewhere, can't remember which actually. Can always steal them from ROY if needed.

Kev


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 Post subject:
PostPosted: Thu May 03, 2007 9:59 pm 
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Assuming you have the games installed, you need to extract the image files (.GRP) from the MPQ and then use a converter on them to transform them into BMPs.

- Jon


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 Post subject:
PostPosted: Fri May 04, 2007 1:05 am 
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orelero wrote:
Quote:
The unit in the top right is selected


Is it a second sprite or a special trick ?

Looks like a flash drawing from a slick Image.

Quote:
Assuming you have the games installed, you need to extract the image files (.GRP) from the MPQ and then use a converter on them to transform them into BMPs.

Thanks again. :) I managed to figure out StarDraft and I can use ImagePacker to get it into a clean sheet.

Quote:
Can always steal them from ROY if needed.

Heh, I may have to take you up on that offer. :)


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 Post subject: Looks cool
PostPosted: Fri Jun 01, 2007 6:04 pm 
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Hey, this looks cool. I tried the webstart server and client and things work ok, until I have to log on. It was mentioned that one does not need login/password to get in, but that seems to have changed. I can not attempt a logon without entering a user name. The game screen flashes for a second, and then the client dies (disconnects).

Is there a default user name and password I can use to try this out?

Thanks, and great work.


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 Post subject: Sourcecode
PostPosted: Wed May 26, 2010 2:40 pm 
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Posts: 9
Hi,

Can you send the source code to me? Or this game is closed?


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