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 Post subject: Fumag
PostPosted: Mon Apr 18, 2011 12:17 pm 
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Joined: Fri Sep 25, 2009 1:50 pm
Posts: 80
Hi all,

Project name: Fumag

Theme: Magicka

Basics: Magicka Multiplayer-Deathmatch like

About me: See the last contest :)

I use:
slick
artemis
netty UDP Reliable-Stack (Quake3 like)
event-Bus and FSM

Log:
Some stuff is done...:)


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 Post subject:
PostPosted: Mon Apr 18, 2011 12:25 pm 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1315
Location: Italy
Heldenhaft!! :D Welcome back :D

Multiplayer? Cool :D Wait for some logs!

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Blog | Last game Gravity Duck tribute | In progress Gravity Duck tribute


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 Post subject:
PostPosted: Mon Apr 18, 2011 12:31 pm 
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Game Developer

Joined: Sun Nov 12, 2006 11:18 pm
Posts: 890
Location: Germany
Hear, hear!

Multiplayer? Deathmatch? Four weeks left? Come on, Heldenhaft, how much stuff is already done? :wink:

I hope this one gets finished! And I would love to look at the source code of a Java multiplayer action game!

Is multiplayer already working?

This competition is sooo great with all the announced competition entries :D

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 Post subject:
PostPosted: Mon Apr 18, 2011 1:10 pm 
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Tommy wrote:
Hear, hear!

Multiplayer? Deathmatch? Four weeks left? Come on, Heldenhaft, how much stuff is already done? :wink:


...yes im working on it for three weeks..:).
netty is working with my event-bus and fsm engine. Reliable udp system runs for a couple of few messages..like ping /pong and login. Now im working on clock sync :).
Nice tool for udp testing:
http://sourceforge.net/projects/delayedproxy/


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 Post subject:
PostPosted: Thu Apr 21, 2011 8:47 pm 
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Clock sync work... now i have sync ticks on all machines :)


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 Post subject:
PostPosted: Thu Apr 28, 2011 11:50 pm 
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Ok...interpolation and extrapolation work...:-) running out of time :)

http://www.youtube.com/watch?v=1FSyH9du7aM


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 Post subject:
PostPosted: Sat Apr 30, 2011 7:48 pm 
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More done :).

multiple clients, user input, framework things...

http://www.youtube.com/watch?v=UsALQqXg40M


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 Post subject:
PostPosted: Tue May 03, 2011 4:35 pm 
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Joined: Sun May 16, 2010 8:25 am
Posts: 59
Man id really appreciate it if you found spare time to explain how your latency hiding/interpolation works exactly. It's hard to find any concrete examples about that topic. thanks

(kann auch auf deutsch sein...)


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 Post subject:
PostPosted: Wed May 04, 2011 1:20 pm 
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Blu3 wrote:
Man id really appreciate it if you found spare time to explain how your latency hiding/interpolation works exactly. It's hard to find any concrete examples about that topic. thanks

(kann auch auf deutsch sein...)


I release the source code soon :). After the contest i want to describe the network system :)...

[Gerne auch in deutsch]


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 Post subject:
PostPosted: Fri May 13, 2011 9:34 pm 
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A short update:
http://www.youtube.com/watch?v=AZMn35fTKB8

Hurry up :). i want to finish tomorrow...i hope i have no timezone issues...:).


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 Post subject:
PostPosted: Fri May 13, 2011 11:29 pm 
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Hi there...now a testable preview :).

http://dl.dropbox.com/u/17196069/fumag-prev.zip

have fun!


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 Post subject:
PostPosted: Sat May 14, 2011 11:10 am 
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Joined: Sun May 16, 2010 8:25 am
Posts: 59
Heldenhaft wrote:
Hi there...now a testable preview :).

http://dl.dropbox.com/u/17196069/fumag-prev.zip

have fun!


You only put the linux natives in the natives folder


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 Post subject:
PostPosted: Sat May 14, 2011 12:35 pm 
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Blu3 wrote:
Heldenhaft wrote:
Hi there...now a testable preview :).

http://dl.dropbox.com/u/17196069/fumag-prev.zip

have fun!


You only put the linux natives in the natives folder


Updated file (download again):
Windows natives (untested)
and a working chat....
anyone want to play?
begrenzungsfaktor.dyndns.org port 9000


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 Post subject:
PostPosted: Sat May 14, 2011 3:56 pm 
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Posts: 80
new update:
- much better moving...
- no more hidden players :)
- better clock sync

http://dl.dropbox.com/u/17196069/fumag-prev.zip


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 Post subject:
PostPosted: Sat May 14, 2011 7:21 pm 
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Joined: Fri Sep 25, 2009 1:50 pm
Posts: 80
last update for today :-):
bots :-)

you can add bots with: bots <number>
but more than 10 are unuseable...

http://www.youtube.com/watch?v=6o_3wDEeB9M


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