mandlar wrote:
Very nice! Two suggestions:
1) the hunter's movement rate isn't very responsive/needs to be faster
2) either the bunnies shouldn't be able to move where the hunter is, or allow point blank kills
Other than that, not bad for programmer's graphics.

On 2, yeah, the bunny Ai still needs a lot of tweaking.
The timing is a compromise currently to cover up to half a seconds round-trip latencies. This should be enough to cover players in Europe.
I can easily tune it up but then the latency requirements start getting bigger and people on slower connections will "miss frames' and be at a disadvantage.
There are few things to play with still perceptually. Actually slowing down the animation so it covers more of the frame time for instance might make response "feel snappier". Ive also considered a dynamic frame-time adjustment based on pinging the players but thats down the road some.
In general this all falls into that "polish" category which still hasn't even started. But the feedback is good because it helsp my focus the polish efforts when i get there.
On the artwork, i have to admit its a bit of a cheat. the characters and objects (hedges tombstones) are professional. They were done for me by a friend in the industry. Having said that, they are a quick professional job and I did some VERY quick and dirty image processing to get them to the right sizes and proper transparencies. So the "noise" around the edges of some animation frames ais my fault, not the artists.