Hey, first of all just let me say, "WOW!" You guys are really doing an amazing job! I played it for a few hours today pretty much non-stop!
There are just a few tweaks that I would suggest apart from what everyone else has been saying:
Day/Night Transition is really cool but is a bit too fast. However I talked to one of the admins today (Not sure who it was) and they said it was for debugging purposes. As a fellow developer I completely understand, just wanted to bring it to your attention just as a note.
Some background music would really add to the overall polish of the game. I know it is still early in development and I'm sure you guys are already thinking of it. I can't wait to see what you guys come up with.
The quests had a great flow to them. It was pretty straight forward and easy to know where to go next, but I would suggest actually having names for the areas instead of things like "the main town." Then you could flash the names of the towns/areas at the top of the screen whenever the player enters them. This will help commit areas to the player's memory, or you could have the name of the area be at the bottom of the mini map.
Also, for quests, it is sometimes hard to see the bronze exclamation points above some of the quest givers' heads (especially the ones that are indoors) because they sometimes blend in with the surroundings. Also, this same issue kind of arises in the world map; it is hard to see the player X location because it is green. Maybe you could make it red and flashing or something to help it stand out?
I'm glad to hear that you guys are working on animations for the characters for fighting! That was something else I noticed. Animations just add more polish which can really make it go a long way.
I absolutely LOVE the shadows for the people and environments! Really great stuff! It really adds depth to the game. NICE WORK! Also the art is fantastic! Who does it? Whoever it is keep it up! Love the snow areas! Can't wait to see them! I wish I could do pixel art like that! I've always loved that style!
Balancing for fighting seems to be off, but that is to be expected for a game this early in development. Once I had the Axe Lvl. 5 I was basically a god....cool but unbalanced
However, I know that making yourself OP really helps you nail down certain mechanics without having to worry about dying. For the future though...I was able to get that axe pretty early so I would suggest putting level requirements on items. I'm sure you already know this and just have it this way so you can test things easier...that's what I'd do
I also love the idea of random hordes of enemies showing up. It'd be great if they were just random events that you could take part in and if they lasted a while. That way if you are there at the start and you stay till it is over you get big rewards, but if you come in at the end you still get something, but just nothing quite as nice. (Gives incentive to stay logged on and see if another random event will happen
Anyway, overall I'm definitely impressed. I'll be following this game for a long time. I can't wait to see what you guys do! I'm especially looking forward to the abilities and new areas/quests!
Oh some other ideas just came to me:
- Instances: how about an option of difficulty before you enter? The harder the difficulty they better the loot/experience but you will also need the help of others. The easier the difficulty you can probably do it yourself, but you won't get all the nice loot
- It'd be nice to sell items you no longer need to the vendors. If there was a way to do that already implemented then sorry I just couldn't figure it out
- Do you guys have plans for mounts? It'd be cool later in the game for getting around especially if you make the world really huge.
Anyway, keep it up guys! Stay motivated, stay focused, stay coding, stay creating!
Also, if you are looking for any extra help still, I'd love to help if I can. I'm in my last year of college as a Computer Science major and I have quite a bit of Java experience under my belt. I'm still learning some of the graphical aspects of programming and I'm trying to get away from just doing school assignments, but I think I'd be up to the challenge. Anyway I'll be here if you could use some help
Oh and one more thing (I feel like I've said that a lot in this post haha), when the slick android port is done I think this could really be cool on Android devices...what do you think?