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PostPosted: Mon Jul 04, 2011 12:55 am 
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So I started a new mini game yesterday (thanks to kappa and arielsan for help with the applet) and thought I'd let you guys have a go and hopefully get some feedback.

There's no winning state at the moment, you simply have to get to the end of the level.

Last update : 28/07

Webstart version
Applet Version


Image

Left and Right arrow keys for movement, Spacebar for Jump.
Hold jump to get higher.


Last edited by cetra on Thu Jul 28, 2011 8:59 pm, edited 7 times in total.

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PostPosted: Mon Jul 04, 2011 7:18 am 
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Slick Zombie

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hi!

I prefer webstart, because applet always have some problem, and this time on my system (winxp sp3 32bit with java6), applet load and I see "hero" falling.. but when it touch first platform disappear O_O

so, downloaded jar, all works fine: game seems to be pretty solid but hard, too hard, but you are developing it so it's okay for now :D

keep working on it!

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PostPosted: Mon Jul 04, 2011 8:51 am 
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both versions worked great here.

Game looks like it could end up being pretty fun.

However jumping doesn't feel quiet right yet, so that aspect could use a little bit more work.

Nice work though.


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PostPosted: Wed Jul 06, 2011 10:50 pm 
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kappa wrote:
both versions worked great here.

Game looks like it could end up being pretty fun.

However jumping doesn't feel quiet right yet, so that aspect could use a little bit more work.

Nice work though.


Any particular aspect of the jump? I've tried to tweak the initial acceleration of the jump and the gravity to suit the size of the map.

The logic for it is pretty messy at the moment so I'll be coming back to it once I've worked more on other aspects of the game.


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PostPosted: Thu Jul 07, 2011 12:51 am 
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The falling seems too fast. When the player jumps he seems to stick in the air for a bit then rushes down.


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PostPosted: Sat Jul 09, 2011 1:22 am 
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Updated the game with a larger tilesize and a level loader. There's only 1 world with 2 levels in it at the moment but now that the level loading works well I can create loads more levels!
I still need to look at tweaking the jumping but for now it's low on the to-do list.
Enjoy :)

Screenshot
Descent version 0.4 FatJar
Applet Version (I hope it works)


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PostPosted: Sat Jul 09, 2011 8:10 am 
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Applet worked great for me!
Nice little game - give us more :lol:

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PostPosted: Sat Jul 09, 2011 12:39 pm 
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nice :D need more levels, and maybe moving platforms?

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PostPosted: Sat Jul 09, 2011 1:01 pm 
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Gornova81 wrote:
nice :D need more levels, and maybe moving platforms?


Ooh moving platforms would be cool. I didn't think of that thanks!

If the player is on the moving platform (which would be a geom.Rectangle), how would I keep the player moving with the platform?


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PostPosted: Sun Jul 10, 2011 3:33 am 
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When the player is in collision with the platform, update the player's position relative to the platform. This way, if the platform moves it will move the player. When the player jumps, he will "detach" from the platform and his position will be calculated like normal.


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PostPosted: Wed Jul 13, 2011 4:31 pm 
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I've updated the logic for movement to fixed point math, hopefully this makes the jumping much smoother.

I also added a new level, let me know what you think (if you can get to it :P )


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PostPosted: Sun Sep 04, 2011 8:27 pm 
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jumping mechanics now is really cool, hard to control, maybe you can scale graphics a bit ?

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