Hello again! I'm having trouble with backgrounds in libgdx. On some backgrounds, tiles end up incredibly skewed.
example:
Right:
Wrong:
please note the background around the green parts. Also note that the foreground is composed of a tiled map and has never given me trouble. The background uses a single tileset with a 512x512 32bit png, where the foreground uses several 256x256 or smaller 32 bit pngs. Anyone know what the problem might be? I tried posting here
http://slick.javaunlimited.net/viewtopic.php?t=3473, and kevglass said something about a texture atlas, but I don't know what that is, and the discussion degraded in to an exposition on the virtues of using powers of two for images. Just for clarity, I use a 512x512 tileset divided into 32x32 sections.