This was a school project that I will probably never finish. I absolutely fell in love with using Slick (it's a very clever mixture between high/low level) and I just want to share what I've done.
The idea was to create a visual exploration game/roguelike using randomly generated worlds. The "planet" was created in C++ using libnoise and exported via XML to a Tiled format.
Worlds look something like this (generated by C++ in BMP format):
The bootstrapper grabs info directly from LWJGL:
The GUI was done with Nifty:
Some ingame shots (no UI here):
If you feel like exploring a bit, here's a direct link to the JNLP:
Click me!
Press 1 and 2 to cycle through body types.
Press 3 and 4 to cycle through faces.
Press 5 and 6 to cycle through hair styles.
Press 7 and 8 to cycle through armor/clothing.
WASD or arrow keys to move around.
I'm working on another (more serious project) also using Slick/LWJGL so you may see more of me around these parts
