Hello again! I'm having trouble with backgrounds in libgdx. On some backgrounds, tiles end up incredibly skewed.
please note the background around the green parts. Also note that the foreground is composed of a tiled map and has never given me trouble. The background uses a single tileset with a 512x512 32bit png, where the foreground uses several 256x256 or smaller 32 bit pngs. Anyone know what the problem might be? I tried posting here http://slick.javaunlimited.net/viewtopic.php?t=3473
, and kevglass said something about a texture atlas, but I don't know what that is, and the discussion degraded in to an exposition on the virtues of using powers of two for images. Just for clarity, I use a 512x512 tileset divided into 32x32 sections.