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PostPosted: Fri Dec 16, 2011 4:46 pm 
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Joined: Sun Jul 11, 2010 8:15 pm
Posts: 14
I am currently working on a fast pace, isometric, zombie shooter. I am posting it here to get some feedback or find people to help out (artwork / testing). I just started on it a week ago, so it is not close to being finished. There is not any real game play at the moment, I am just testing AI, collision, and the weapons. Zombies spawn randomly, so be careful =P.

UPDATE 1:
-Imported better textures.
-Improved AI
-Added sounds
-Added new zombies
-Fixed some random bugs



-Move: WASD
-Reload: R
-Weapons: 1,2,3 (bat, pistol, shotgun)
-Fire: Left mouse button
-Open door: E
-Walk Shift

Doors have the same texture as walls, so if you REALLY want to figure out which ones are door, open up the map file, they are 5 and 6. You can also edit the map file if you want. Pretty straight forward.

http://swixi.com/qtest.rar


Last edited by FiVeTeN on Mon Dec 19, 2011 10:43 pm, edited 1 time in total.

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PostPosted: Sat Dec 17, 2011 9:55 am 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1313
Location: Italy
not bad!
I'm not sure I'd understood how to fire and kill zombies :(

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PostPosted: Mon Dec 19, 2011 10:43 pm 
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Joined: Sun Jul 11, 2010 8:15 pm
Posts: 14
I did some fixes, I think it will make more since now.


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PostPosted: Sun Jan 08, 2012 11:04 am 
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Joined: Thu Sep 15, 2011 8:35 am
Posts: 20
It looks good, you do have some issues where doors are rendered on top of another wall and the player gets rendered on top of walls in the corners of the room.

You should consider changing you w a s d keys to walk on both axis at the same time. So pressing d walks the player right and down so that you wont have to press 2 keys at the same time to walk in the direction of the halls.

Keep working on it, it looks promising.


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PostPosted: Fri Jan 13, 2012 9:00 am 
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Slick2D Developer

Joined: Thu Mar 31, 2011 5:06 am
Posts: 239
Hey could you give me some pointers as to how you created the smooth lighting?

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