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PostPosted: Fri Feb 17, 2012 9:49 pm 
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Joined: Sun Oct 11, 2009 8:53 pm
Posts: 219
Hello,
I start working on this project around the end of the school befor I joined the army,
meaning this project is running on about 2 and a helf years.

The history of this game can be divided to 3 big stages, which I explane each one.

The first stage was to create the game, with all the rolls of the game, in the most simple, comfortable way
to use, but still keep up the good looking and not messed up UI - meaning creating the game, and making
all the UI - if its choosing a card to drop or a roll of picking few cards in ur turn, comfortable to use but
also making the UI look's good.

pictures from first stage:
(I had to put it under code because i can't post more then 8 pictures in a post)
Code:
The game it self:
link: http://img638.imageshack.us/img638/5550/5472010.jpg

The menu and loading, also the personal nickname and avatar select options:
link: http://img545.imageshack.us/img545/7579/11282010.jpg

link: http://img252.imageshack.us/img252/7950/21282010.jpg

link: http://img94.imageshack.us/img94/7999/32292010.jpg

Befor starting the game (in the first pic) the waiting room:
link: http://img825.imageshack.us/img825/844/42292010.jpg


The second stage was to include and create all the things around the game - meaning, to create user base game.
a register, with personal page, global chat to every player online.
In general - the second stage was all about making the game base user (throw SQL) and make it more competitive
by making personal page to each player, whisper options, friends list, stats system etc etc.
Also needed to point up that in this stage I improved the game looks (from stage 1) along with improving the game code
and fixing the left bugs I had from the first stage/version.

pictures from the second stage:
The login page:
Image
link: http://img163.imageshack.us/img163/7501 ... rsion2.png

The new network page, with global chat and online list:
Image
link: http://img822.imageshack.us/img822/1337 ... rsion2.png

The new style of the game itself:
Image
link: http://img825.imageshack.us/img825/5281/95109198.jpg

The third stage was all about making the game UI - all the things I added in the second stage, look, move, and work better.
Along with completing all the new goal I set to my self in the second stage like: fixing few bugs, add anti hacking sytstem, and improving the overal look of the game.
At the moment I am in the near end of this stage, which in general will end the big development of the game, except few big to do list goal
that I will complete after the game will be release - like build in tutorial game, and achievement system, and few more, which I dont see
as basic things that must be in the game release, only what i call "good addons".

pictures from the third stage:
The new style of the loading after re-stayling the whole game:
Image
link: http://img715.imageshack.us/img715/6812/21760821.png

The new style login:
Image
link: http://img818.imageshack.us/img818/6383/28139567.png

The new style of the network page with all the new things - personal page, whisper and friends list.
Image
link: http://img194.imageshack.us/img194/5310/68997515.png

The actual personal page, whisper and friends list - that you can open and close so it wont disturb the network page.
Image
link: http://img3.imageshack.us/img3/7110/74979864.png

So, untill now my goal was to publish the game publicly in the end of 2-3 of the lefting main to do list goal.
but i am hungry to know what people think - because no one seen my game befor - meaning since i start working on it.

I dont have site to the game, and I am yet to record a video of the game (even though I should soon).
and there wont be demo untill I finish my remaining "must do" befor i release the game.

but i do want to share and ask you guys what you think I should add, improve and a general score how the game work and look.

To do list befor releasing the game:
- finish the re-styling the waiting room befor starting the game - and all what its include.
- add a popup messages system for things in the game - like private message, invitation to a room, etc etc.

To do list after the release:
- make the stats and the PSR work smartly.
- add build in tutorial to the game.
- add punishment system for players that close the game in the middle, hackers etc etc.
- remake all the creation rooms to be server side - meaning the rooms will be open on the server and not in the host computer.
- add new options and limitation to the room - like PSR limit, % leave limit, making the turn base in less then 10 seconds etc etc.
- add UI sounds - the UI only, because the game already have good one.

Hope to get good deep resonse from you guys,
if people like my project and will requset more information i will publish a video.

Also I am planning to involve you guys in the futher things I will add and making to the game.

Thanks for spending the time on me :)
Waltobc6.


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PostPosted: Wed Feb 22, 2012 1:02 pm 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1313
Location: Italy
wow!
big project here! First well done, graphics is really well done, but for a proper feedback you need a demo :(

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PostPosted: Wed Feb 22, 2012 1:24 pm 
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Joined: Sun Dec 25, 2011 5:48 pm
Posts: 34
I see alot of spelling errors in the Player Statistics page:

"Opstions" should be "Options".

"Comper" should be "Compare".

"Best Achivment" should be "Best Achievement".

"Converstion" should be "Conversation".

Other than that it looks really good! Good luck.


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PostPosted: Wed Feb 22, 2012 4:15 pm 
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Joined: Sun Oct 11, 2009 8:53 pm
Posts: 219
Gornova81 wrote:
wow!
big project here! First well done, graphics is really well done, but for a proper feedback you need a demo :(


yaa i will release a video that show all the game and then you will see that real power of my UI style.

Epicbo wrote:
I see alot of spelling errors in the Player Statistics page:

"Opstions" should be "Options".

"Comper" should be "Compare".

"Best Achivment" should be "Best Achievement".

"Converstion" should be "Conversation".

Other than that it looks really good! Good luck.


yap i know, it took me like hour to write this post with out any spell mistake, i suck righting words correct.
dont worry i save every PDF i do, i will take some friend and fix all the spelling in the end befor release.

also another things, i am working ATM on the waiting room (befor you start the game it self you are in the waiting room -join a room but yet to start playing)
here is a conspet art i did in the photo shop what you guys think about it?

how the waiting room looks now:
Image
link: http://img825.imageshack.us/img825/844/42292010.jpg

how it will look in few days when i will finish:
Image
link: http://img214.imageshack.us/img214/5791/waitingroom.png
give me feedback how its look, what i should add, what is not importent.

after finishing the waiting room
i am down to one main goal and then release :)

also, i tried registering to http://forums.tigsource.com but i didn't succecide
i want to publish my game as well there, can any one guide me :)?


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PostPosted: Thu Mar 01, 2012 5:44 pm 
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User avatar

Joined: Thu Jan 13, 2011 4:42 pm
Posts: 349
Looks awesome. The online capabilities are especially impressive.

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PostPosted: Sun Apr 08, 2012 2:54 am 
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Joined: Wed Jul 27, 2011 9:21 pm
Posts: 7
Wow, yeah man, I remember back when you first started this!

Glad to see you're still working on it, looks great!


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PostPosted: Sun Apr 08, 2012 1:08 pm 
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Joined: Sun Oct 11, 2009 8:53 pm
Posts: 219
BuGG wrote:
Wow, yeah man, I remember back when you first started this!

Glad to see you're still working on it, looks great!



really? i never really publish the game befor - not here or somwhere else
so how did you find out about it befor :) ?


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PostPosted: Sun Apr 22, 2012 9:33 pm 
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Joined: Wed Jul 27, 2011 9:21 pm
Posts: 7
waltobc6 wrote:
really? i never really publish the game befor - not here or somwhere else
so how did you find out about it befor :) ?


You posted a thread back in 2010 looking for help with TWL...
viewtopic.php?f=18&t=2793&hilit=shithead

There were a few screenshots in there that I remembered, because:

A) Your game has a very polished appearance, nice work!
and
B) A card game with a name like ShitHead is hard to forget. :wink:


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