Gornova81 wrote:
weertj wrote:
raeleus wrote:
>I can't wait to try a demo or see the game in action
>
If you are willing to provide me some feedback on the game I could give you a coupon to get the game for free.
Just, let me know.
Isn't better have a public fast-play-demo version of the game? No one will buy your game without trying it
Yes you are right.
At least a short trailer is done.
http://youtu.be/5UhgQ1H7BusQuote:
looks really cool, at least from the screenshots. Are you distributing it on android?
Yes, that's a goal, Fruit on Rails is very well suited for the tablets... I have my own abstraction layer which already generated the Android code.
But this is based on the Android Canvas, and the FPS was limited to 25 FPS.
So now I will extend my layer with another target, I didn't get SlickAE to work, perhaps libGDX or direct Android OpenGL.
Linux is still a target but the Linux test still show some issues according to the sound, frame-rates, screen sizes and some more

In my abstraction layer I have also have PlayN (from Google) as an target, I didn't touch that part for a while but if it's work it could open the way to HTML5 and iOS?