>Yes, that fixed the sound issue on my Windows x64 system. It's almost as if it's a brand new game with the sound enabled.
perfect! that's the idea of this release, that it is able to run ! on all windows based systems, can you imagine if i put it on bigfish and
forums are full with "this game sucks because it doesn't run"...
>The story gameplay really needs a timer to add urgency."
i know, i know but i'm still "puzzled" if i will do this or not, i've started a poll on the help forum
i'm also in favorite of a timer but the target public are women,
if you ask your wife, she will say no, and you don't want to start a discussion even if you know she"s "maybe" right..

>I believe you mentioned that you are already working on being able to switch tiles while you are waiting for other tiles to be captured.
true, however i'm an indie developer and i want to finnish the game, also changing the complete mechanism will be a time consuming effort..
i tried bud didn't succeed so i'll leave it for now, what i did change is the mechanism how new blocks are randomized, if i see that the previous ones are the same
it will randomize until it has anoter type, because i've seen in your screenshot and also at another test pc that in endurance mode you get these lines of the same blocks
which will then result in a smaller chain effect ..
>Some visual nitpicking: the transition where the top and bottom meet in the middle has a very visible line where the parts overlap.
ok, fixed
>When you finish a level, the particle effects should disappear immediately so it doesn't cover the level-clear screen.
well, there is a lot to say about particle systems, i've tweaked it a lot for performance reasons, and to be able to show my "texts" like "unstoppable"
it is also a particle system with one particle

(default it is also scaled which you don't want if you have a fixed ratio)
i don't think i can stop a particle system but i probably can stop rendering the effects .. but the stars in that "panel " aren't comming from the background
it is a feature

tx for your remarks !!