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 Post subject: Re: Heaven & Hell
PostPosted: Mon Apr 16, 2012 9:53 am 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1313
Location: Italy
I've tried this game and is really good. My opinion is more variety of bonuses and tiles could help gameplay, but this doesn't mean is boring.. I've played 15 levels without nothing time passing :D

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 Post subject: Re: Heaven & Hell
PostPosted: Mon Apr 16, 2012 10:10 am 
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Joined: Thu Sep 22, 2011 4:39 pm
Posts: 165
Location: Belgium
tx !, well i still need to well configure them but as you proceed you can get more different types of bonusses which are unlocked each 5th level of the story mode
you also get achievements for new types of blocks or ending a zone on each 10th level :)

for the endless mode i'm finnishing the game mechansim which now is becoming very addictive :)
almost finnished the concept, ..

i'll soon send another update

cheers.


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PostPosted: Tue Apr 17, 2012 8:47 pm 
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Joined: Thu Sep 22, 2011 4:39 pm
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Location: Belgium
There is a new build available on the same link i've send you (maybe you want to see the updates and re-test it :) )

things to finnish, configuration of the puzzles, match3 and endurance mode,
review the sound effects, add a story etc..
but the mechanisms work, the design has been finnished so only configuration left todo :) pfhew..

update contains, better design, performance, updated endurance mode mechanism! and design,
randomize finetuning (cause i got some strange effects on the random function like 5x the same in a row..)
updated a lot of ideas i got from your feedback, and from the people who couldn't install it, it runs everywhere fine
now with music available :)

some fun numbers:
max heap size is 70mb in running mode with everything pre-loaded, gc()-ted 15/20 mb
first prototyped it in javafx, ported it to slick (6months (after daytime job))
31 particle emmitters used and 2 font types with 31 bitmap fonts
8 music files, 21 sound effects
41 achievements, 147 levels, (22 BasicGameStates)
44 mb build, packaged with installer 55mb
pre-tested on 12 different configurations
tools, intellij IDEA 11.1, packaged with Excelsior Jet Engine

last but not least, i've managed to run it in a browser with the lwjgl applet loader :)
and persist my game user profiles into a cookie base64 encoded..

so for now i think i can close the test phase, anyway if you still have some remarks please let me know !

thanks for testing !


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 Post subject: Re: Heaven & Hell
PostPosted: Thu Apr 19, 2012 8:33 am 
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Joined: Mon Apr 02, 2012 7:04 am
Posts: 8
Location: right now on Earth
very nice!
Well, one remark yes : the android version would be cool also.
It woulb be nice to see how much it is compatible to make it works on smaller devices than computers !
Maybe at last on a Samsung Galaxy (quite powerfull)?

I have both - SG II and tablet 10.1'
I could help you to test that !


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 Post subject: Re: Heaven & Hell
PostPosted: Thu Apr 19, 2012 11:45 am 
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Joined: Thu Sep 22, 2011 4:39 pm
Posts: 165
Location: Belgium
you could fedex your android to me :)

i tried to do a quick setup but my emulator created an image of 40 gigs..
my laptop didn't like that...


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 Post subject: Re: Heaven & Hell
PostPosted: Thu Apr 19, 2012 3:24 pm 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1313
Location: Italy
H&H on Android? why not.. my android phone (Lg optimus one) is ready to be tested !

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 Post subject: Re: Heaven & Hell
PostPosted: Thu Apr 19, 2012 3:38 pm 
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Joined: Mon Apr 02, 2012 7:04 am
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lol - yes OF COURSE it will be with pleasure :wink:

By the way, I see that you have a pause function ... but finally this is little useless as you do not have any time constraint ... May be I am wrong? :mrgreen:


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 Post subject: Re: Heaven & Hell
PostPosted: Thu Apr 19, 2012 5:29 pm 
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Joined: Thu Sep 22, 2011 4:39 pm
Posts: 165
Location: Belgium
yes first, i'll try to finnish this one but i'll certainly try to make it work on android :)

about the pause function you're right but okay.. :)


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 Post subject: Re: Heaven & Hell
PostPosted: Tue Apr 24, 2012 3:55 pm 
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Joined: Thu Sep 22, 2011 4:39 pm
Posts: 165
Location: Belgium
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 Post subject: Re: Heaven & Hell
PostPosted: Thu Jun 07, 2012 12:53 pm 
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Joined: Thu Sep 22, 2011 4:39 pm
Posts: 165
Location: Belgium
Hey guys,

The game has been evolved a lot, the tutorials are now finnished and the game modes are finetuned
the only thing left is to implement the storyline without dummy data and some additional images.

Anyway i would like to do a final test run, so please let me know if you are interested in receiving a
new test version?

tx,


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 Post subject: Re: Heaven & Hell
PostPosted: Thu Jun 07, 2012 4:52 pm 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1313
Location: Italy
yeah sure ! same addres of last time! :D

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 Post subject: Re: Heaven & Hell
PostPosted: Fri Jun 08, 2012 2:06 pm 
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Joined: Wed Apr 27, 2011 3:29 pm
Posts: 195
Location: United State of California
Yeah, I'm interested to try the new version.

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 Post subject: Re: Heaven & Hell
PostPosted: Tue Jun 19, 2012 9:38 pm 
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Joined: Thu Sep 22, 2011 4:39 pm
Posts: 165
Location: Belgium
ok guys, here it is, finally my final build !
please feel free to give any comments

[link removed by user]


Last edited by mortias on Wed Jul 04, 2012 6:04 am, edited 1 time in total.

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 Post subject: Re: Heaven & Hell
PostPosted: Thu Jun 21, 2012 5:02 pm 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1313
Location: Italy
it's good!
Stable, polished, with tutorial/story/instruction, good work!

one minor issue: in credit put your website too or email :D

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 Post subject: Re: Heaven & Hell
PostPosted: Thu Jun 21, 2012 7:51 pm 
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Joined: Thu Sep 22, 2011 4:39 pm
Posts: 165
Location: Belgium
thank you !

there are some constraints if you release it on certain portals
meaning, you can't have any links (url/emails) in the credits.. :]

i hope to publish it via oberon, iwin, bigfish and gamehouse ..
if i've released it i'll post it here some day..


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