There is a new build available on the same link i've send you (maybe you want to see the updates and re-test it

)
things to finnish, configuration of the puzzles, match3 and endurance mode,
review the sound effects, add a story etc..
but the mechanisms work, the design has been finnished so only configuration left todo

pfhew..
update contains, better design, performance, updated endurance mode mechanism! and design,
randomize finetuning (cause i got some strange effects on the random function like 5x the same in a row..)
updated a lot of ideas i got from your feedback, and from the people who couldn't install it, it runs everywhere fine
now with music available
some fun numbers:
max heap size is 70mb in running mode with everything pre-loaded, gc()-ted 15/20 mb
first prototyped it in javafx, ported it to slick (6months (after daytime job))
31 particle emmitters used and 2 font types with 31 bitmap fonts
8 music files, 21 sound effects
41 achievements, 147 levels, (22 BasicGameStates)
44 mb build, packaged with installer 55mb
pre-tested on 12 different configurations
tools, intellij IDEA 11.1, packaged with Excelsior Jet Engine
last but not least, i've managed to run it in a browser with the lwjgl applet loader

and persist my game user profiles into a cookie base64 encoded..
so for now i think i can close the test phase, anyway if you still have some remarks please let me know !
thanks for testing !